My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Skeleton Army Electro Wizard Sparky
Poison
Firecracker Skeleton Army Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Sparky
Fireball
The Log Electro Wizard Sparky
Mini P.E.K.K.A
Sparky Firecracker The Log Electro Wizard
Skeleton Army
Sparky
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Firecracker Fireball Skeleton Army The Log Electro Wizard

Defense Synergies 5 13

Firecracker
The Log Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Fireball Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Skeleton Army Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Firecracker Fireball Skeleton Army P.E.K.K.A The Log
Sparky
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Sparky
Fireball Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Firecracker Fireball
Fireball P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Skeleton Army Electro Wizard Firecracker Fireball The Log
Firecracker Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Fireball The Log Electro Wizard
Fireball Skeleton Army Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky
Sparky Firecracker Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball Firecracker Skeleton Army The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Skeleton Army Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Firecracker Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Sparky
Firecracker Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Electro Wizard Firecracker Fireball Mini P.E.K.K.A Skeleton Army The Log Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Sparky
Firecracker Fireball Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Sparky
Firecracker Fireball The Log Electro Wizard
Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Firecracker The Log Sparky
Firecracker Fireball
Firecracker The Log Sparky
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Fireball The Log Electro Wizard Sparky
Fireball Firecracker
Firecracker Fireball The Log Sparky
Firecracker Fireball
Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Firecracker Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky
Firecracker Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
Firecracker The Log Fireball Sparky
Firecracker Fireball The Log Electro Wizard Sparky
Fireball The Log Sparky
Fireball Firecracker The Log Sparky
Firecracker Fireball Electro Wizard Sparky
Electro Wizard Firecracker Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball The Log Sparky
Firecracker Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Fireball The Log Sparky
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Electro Wizard Sparky
The Log Firecracker Fireball
Fireball Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Fireball The Log Electro Wizard Sparky
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Firecracker Sparky

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