My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Graveyard
Giant Snowball
Spear Goblins Royal Hogs Witch Graveyard
Zap
Spear Goblins Royal Hogs Witch Graveyard
Barbarian Barrel
Spear Goblins Valkyrie Royal Hogs Witch Graveyard
The Log
Spear Goblins Mini P.E.K.K.A Royal Hogs Witch Graveyard
Earthquake
Spear Goblins Royal Hogs Witch Graveyard
Arrows
Spear Goblins Royal Hogs Witch Graveyard
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Royal Hogs Witch Graveyard
Fireball
Royal Hogs Witch
Poison
Spear Goblins Royal Hogs Witch Graveyard
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Fireball Mini P.E.K.K.A Valkyrie Royal Hogs Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins The Log Fireball Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Royal Hogs Graveyard
Fireball
Graveyard Royal Hogs The Log
Mini P.E.K.K.A
Spear Goblins Valkyrie Royal Hogs The Log Graveyard
Valkyrie
Spear Goblins Graveyard Mini P.E.K.K.A Royal Hogs Witch
Royal Hogs
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie The Log
Witch
Valkyrie Graveyard
The Log
Fireball Mini P.E.K.K.A Royal Hogs Graveyard
Graveyard
Fireball Valkyrie Spear Goblins Mini P.E.K.K.A Witch The Log

Defense Synergies 2 10

Spear Goblins
Mini P.E.K.K.A Valkyrie The Log
Fireball
The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Spear Goblins Fireball Valkyrie Witch
Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Witch The Log
Royal Hogs
Witch
Mini P.E.K.K.A Valkyrie The Log
The Log
Fireball Mini P.E.K.K.A Spear Goblins Valkyrie Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie The Log
Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Spear Goblins Valkyrie
Spear Goblins Fireball Witch
Fireball Valkyrie The Log
Mini P.E.K.K.A Witch
Spear Goblins Mini P.E.K.K.A Valkyrie
Valkyrie Witch Spear Goblins Fireball The Log
Spear Goblins Fireball Witch
Mini P.E.K.K.A Fireball Valkyrie Witch The Log
Fireball Valkyrie Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Spear Goblins Witch The Log
Valkyrie Witch The Log Spear Goblins Fireball
Mini P.E.K.K.A
Valkyrie Spear Goblins Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie The Log
Spear Goblins Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Fireball The Log
Mini P.E.K.K.A Valkyrie Witch
Fireball Witch
Mini P.E.K.K.A Spear Goblins Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Witch The Log
Witch
Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie The Log
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Spear Goblins Fireball Mini P.E.K.K.A Valkyrie The Log
Valkyrie Fireball Mini P.E.K.K.A Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Spear Goblins Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Witch
Fireball Witch
The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball

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