My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Graveyard
Giant Snowball
Battle Ram Guards Graveyard
Zap
Battle Ram Guards Graveyard
Barbarian Barrel
Battle Ram Guards Executioner Electro Wizard Graveyard
The Log
Battle Ram Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Battle Ram Guards Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard Graveyard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Battle Ram Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Tornado P.E.K.K.A Electro Wizard Graveyard
Guards
The Log Graveyard
Tornado
Executioner P.E.K.K.A Battle Ram The Log Graveyard
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Battle Ram Executioner The Log Graveyard
The Log
Battle Ram Guards Tornado Executioner P.E.K.K.A Graveyard
Electro Wizard
P.E.K.K.A Graveyard Battle Ram
Graveyard
Electro Wizard Battle Ram Guards Tornado P.E.K.K.A The Log

Defense Synergies 3 8

Battle Ram
Guards
Executioner The Log Electro Wizard
Tornado
Executioner P.E.K.K.A The Log Electro Wizard
Executioner
Tornado Guards The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Guards Tornado Executioner Electro Wizard
Electro Wizard
Guards Tornado P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Guards Executioner Electro Wizard
Tornado Electro Wizard Executioner
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Electro Wizard
Guards Executioner Electro Wizard Tornado The Log
Executioner Tornado Electro Wizard
P.E.K.K.A Guards The Log Electro Wizard
Executioner Guards Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Guards Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Guards Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Executioner The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Guards Executioner
Executioner Tornado Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado The Log Electro Wizard
P.E.K.K.A Guards Executioner
Executioner
Guards Electro Wizard Tornado Executioner P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado Executioner The Log Electro Wizard
The Log
Guards The Log
Executioner The Log
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Guards Tornado Electro Wizard
Tornado The Log Electro Wizard
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Executioner The Log Electro Wizard
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard Guards
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Guards
Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Tornado
Executioner P.E.K.K.A
Guards Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard
P.E.K.K.A

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