My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Lumberjack
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Lumberjack
Fireball
Archers Elite Barbarians Lumberjack
Poison
Archers
Lightning
Elite Barbarians Ice Golem Lumberjack Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage The Log Archers Lumberjack Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Ice Golem Rage The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Ice Golem The Log Lumberjack
Archers
Ice Golem Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Rage Archers Ice Golem The Log Lumberjack
Ice Golem
Archers Lumberjack Zap Elite Barbarians
Rage
Elite Barbarians
The Log
Zap Elite Barbarians Lumberjack
Lumberjack
Ice Golem Zap Archers Elite Barbarians The Log
Monk

Defense Synergies 1 12

Zap
Archers Elite Barbarians Ice Golem The Log Lumberjack
Archers
Ice Golem Zap The Log Lumberjack
Elite Barbarians
Zap Ice Golem The Log
Ice Golem
Archers Zap Elite Barbarians The Log Lumberjack
Rage
The Log
Zap Archers Elite Barbarians Ice Golem Lumberjack
Lumberjack
Zap Archers Ice Golem The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem The Log
Elite Barbarians Lumberjack Zap The Log Monk
Lumberjack Archers Elite Barbarians
Elite Barbarians Lumberjack Monk
Elite Barbarians The Log Lumberjack Monk
The Log Zap Archers Lumberjack
Zap Archers
Zap Ice Golem The Log Monk
Elite Barbarians Lumberjack
Elite Barbarians Archers Ice Golem Lumberjack
Archers Zap Ice Golem The Log Lumberjack
Zap Archers
Lumberjack Zap Elite Barbarians The Log
Zap The Log Lumberjack
Elite Barbarians Lumberjack
Monk Zap Elite Barbarians The Log Lumberjack
Elite Barbarians Lumberjack
Zap Archers Elite Barbarians The Log Lumberjack
Zap The Log Archers Ice Golem Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians The Log Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Ice Golem
Zap Archers Elite Barbarians Ice Golem The Log Lumberjack Monk
Lumberjack Zap Elite Barbarians Ice Golem The Log
Lumberjack Zap Elite Barbarians Ice Golem The Log Monk
Elite Barbarians Lumberjack
Zap Archers Ice Golem Monk
Archers Elite Barbarians Ice Golem Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Ice Golem The Log Monk
Elite Barbarians Lumberjack
Monk Zap Elite Barbarians The Log
Elite Barbarians Ice Golem Lumberjack
Archers
Elite Barbarians Zap Archers Ice Golem The Log Lumberjack Monk
Zap Archers Elite Barbarians Ice Golem The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Monk
Monk Zap The Log
The Log
Ice Golem The Log
Zap The Log
Zap Ice Golem Monk
Archers The Log
The Log Zap Ice Golem
The Log Monk Zap
Elite Barbarians Lumberjack
Monk Zap The Log
Monk Zap Archers
Elite Barbarians Ice Golem The Log
Monk
Zap Elite Barbarians Ice Golem The Log
Zap The Log
The Log
Monk
Zap Archers The Log Monk
Zap The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap Ice Golem The Log
The Log Zap Monk
Zap The Log Monk
Zap The Log
Elite Barbarians Zap Archers Ice Golem
Zap
Elite Barbarians
Zap The Log
Zap Monk
The Log Monk
Zap Archers
Zap Archers Monk
The Log
Lumberjack
The Log Zap Ice Golem
Monk Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log Monk
Monk

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