My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Princess Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Princess Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon Bandit
Giant Snowball
Minion Horde Hog Rider Balloon Princess Lumberjack
Zap
Minion Horde Balloon Princess Bandit
Barbarian Barrel
Wizard Princess Bandit Lumberjack
The Log
Hog Rider Princess Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde Princess
Royal Delivery
Minion Horde Hog Rider Wizard Balloon Princess Bandit Lumberjack
Fireball
Minion Horde Hog Rider Wizard Balloon Princess Bandit Lumberjack
Poison
Minion Horde Wizard Balloon Princess
Lightning
Wizard Balloon Bandit Lumberjack
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Hog Rider Lumberjack Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Hog Rider Lumberjack

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider Lumberjack
Hog Rider
Minion Horde Wizard Balloon Princess Bandit Lumberjack Mega Knight
Wizard
Hog Rider Balloon Bandit Lumberjack Mega Knight
Balloon
Lumberjack Hog Rider Wizard Princess Bandit Mega Knight
Princess
Hog Rider Balloon Mega Knight
Bandit
Hog Rider Wizard Balloon Lumberjack Mega Knight
Lumberjack
Balloon Minion Horde Hog Rider Wizard Bandit Mega Knight
Mega Knight
Minion Horde Hog Rider Wizard Balloon Princess Bandit Lumberjack

Defense Synergies 0 7

Minion Horde
Hog Rider
Wizard
Bandit Lumberjack Mega Knight
Balloon
Princess
Bandit Mega Knight
Bandit
Wizard Princess Lumberjack Mega Knight
Lumberjack
Wizard Bandit
Mega Knight
Wizard Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Bandit Mega Knight
Minion Horde Lumberjack Mega Knight Bandit
Minion Horde Lumberjack Bandit Mega Knight
Princess Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Minion Horde Wizard Princess
Bandit Mega Knight
Minion Horde Princess Lumberjack
Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Wizard Princess Bandit Lumberjack Mega Knight
Minion Horde Wizard Princess
Minion Horde Lumberjack Mega Knight Wizard Bandit
Wizard Mega Knight Minion Horde Princess Lumberjack
Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Lumberjack
Mega Knight Minion Horde Wizard Bandit Lumberjack
Wizard Princess Bandit Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Minion Horde Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Minion Horde
Lumberjack Mega Knight Minion Horde Bandit
Minion Horde Bandit Lumberjack Mega Knight
Wizard Minion Horde Princess
Minion Horde Bandit Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Bandit
Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight
Mega Knight Minion Horde Wizard Bandit Lumberjack
Wizard Minion Horde Princess Mega Knight
Minion Horde Lumberjack
Mega Knight Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Bandit
Princess Bandit
Minion Horde Bandit
Wizard Minion Horde Mega Knight
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard Bandit
Minion Horde Lumberjack
Minion Horde Wizard Princess Bandit
Wizard Princess
Princess Bandit
Minion Horde Princess Bandit
Princess
Minion Horde Wizard Princess Bandit
Minion Horde Wizard Princess Bandit Mega Knight
Minion Horde
Wizard Princess Bandit Mega Knight
Wizard Princess Mega Knight
Minion Horde Mega Knight
Wizard Princess
Minion Horde
Wizard Princess Mega Knight
Minion Horde
Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Bandit
Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit Mega Knight
Minion Horde Princess
Minion Horde Mega Knight
Wizard Princess
Minion Horde Princess Bandit
Wizard Princess
Minion Horde Wizard Princess Lumberjack Mega Knight
Wizard Princess
Minion Horde Mega Knight
Minion Horde Princess
Princess
Princess Bandit Mega Knight

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