My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon Bandit
Barbarian Barrel
Inferno Tower Wizard Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Bandit Lumberjack
Fireball
Inferno Tower Wizard Balloon Bandit Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Bandit Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Bandit Lumberjack
Arrows
Balloon Bandit Lumberjack Mega Knight
Inferno Tower
Wizard
Balloon Bandit Lumberjack Mega Knight
Balloon
Bats Arrows Lumberjack Wizard Bandit Mega Knight
Bandit
Bats Arrows Wizard Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Arrows Wizard Bandit Mega Knight
Mega Knight
Bats Arrows Wizard Balloon Bandit Lumberjack

Defense Synergies 1 15

Bats
Inferno Tower Bandit Lumberjack Mega Knight
Arrows
Mega Knight Inferno Tower Bandit Lumberjack
Inferno Tower
Bats Arrows Bandit Lumberjack Mega Knight
Wizard
Bandit Lumberjack Mega Knight
Balloon
Bandit
Bats Arrows Inferno Tower Wizard Lumberjack Mega Knight
Lumberjack
Bats Arrows Inferno Tower Wizard Bandit
Mega Knight
Arrows Bats Inferno Tower Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Lumberjack Bats Bandit Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Bandit
Inferno Tower Lumberjack Bats Bandit Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Bandit Lumberjack Mega Knight
Bats Inferno Tower Arrows Wizard
Arrows Inferno Tower Bandit Mega Knight
Inferno Tower Lumberjack
Inferno Tower Bandit Lumberjack Mega Knight
Bats Arrows Wizard Bandit Lumberjack Mega Knight
Arrows Inferno Tower Bats Wizard
Inferno Tower Lumberjack Mega Knight Bats Wizard Bandit
Wizard Mega Knight Bats Arrows Lumberjack
Inferno Tower Bandit Lumberjack Mega Knight
Inferno Tower Bandit Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Inferno Tower Lumberjack
Arrows Mega Knight Bats Wizard Bandit Lumberjack
Arrows Wizard Bats Bandit Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Bats Arrows Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Bandit
Bandit Arrows Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats Inferno Tower
Lumberjack Mega Knight Bats Inferno Tower Bandit
Inferno Tower Bandit Lumberjack Mega Knight
Arrows Wizard Bats
Bats Inferno Tower Bandit Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Bats Inferno Tower Bandit
Inferno Tower
Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Arrows
Mega Knight Inferno Tower Wizard Bandit Lumberjack
Wizard Mega Knight
Inferno Tower Bats Lumberjack
Bats Arrows Mega Knight Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Lumberjack
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Bats
Arrows Wizard Bandit Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Bandit
Arrows Wizard
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Bandit Mega Knight
Wizard Mega Knight

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