My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Tombstone Balloon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Mighty Miner
Giant Snowball
Bats Tombstone Balloon Lumberjack Mighty Miner
Zap
Bats Tombstone Balloon Mighty Miner
Barbarian Barrel
Tombstone Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Balloon Lumberjack
Fireball
Tombstone Balloon Lumberjack Mighty Miner
Poison
Bats Tombstone Balloon
Lightning
Ice Golem Tombstone Balloon Lumberjack Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone Rage Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Rage Tombstone Lumberjack Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Ice Golem Rage

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Rage Lumberjack
Giant Snowball
Balloon Ice Golem Lumberjack Mighty Miner
Ice Golem
Bats Balloon Lumberjack Giant Snowball
Tombstone
Rage
Balloon Bats
Balloon
Bats Giant Snowball Ice Golem Rage Lumberjack
Lumberjack
Ice Golem Balloon Bats Giant Snowball
Mighty Miner
Giant Snowball

Defense Synergies 0 8

Bats
Giant Snowball Ice Golem Lumberjack
Giant Snowball
Bats Ice Golem Lumberjack Mighty Miner
Ice Golem
Bats Giant Snowball Lumberjack
Tombstone
Lumberjack
Rage
Balloon
Lumberjack
Bats Giant Snowball Ice Golem Tombstone
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone
Lumberjack Bats Tombstone
Lumberjack Bats Giant Snowball Tombstone
Lumberjack Bats Tombstone
Tombstone Lumberjack
Bats Giant Snowball Lumberjack
Bats Giant Snowball Tombstone
Ice Golem
Mighty Miner Tombstone Lumberjack
Giant Snowball Ice Golem Lumberjack
Bats Giant Snowball Ice Golem Tombstone Lumberjack
Bats Giant Snowball
Tombstone Lumberjack Bats Giant Snowball
Bats Giant Snowball Tombstone Lumberjack
Tombstone Lumberjack
Giant Snowball Lumberjack
Bats Tombstone Lumberjack
Tombstone Bats Giant Snowball Lumberjack
Giant Snowball Bats Ice Golem Tombstone Lumberjack
Lumberjack
Bats Giant Snowball Lumberjack
Tombstone Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Ice Golem Tombstone
Giant Snowball Ice Golem Lumberjack
Tombstone Lumberjack Bats Ice Golem
Lumberjack Bats Ice Golem
Tombstone Lumberjack Mighty Miner
Bats Giant Snowball Ice Golem
Bats Ice Golem Tombstone Lumberjack
Mighty Miner Lumberjack
Bats Giant Snowball Ice Golem Tombstone
Tombstone
Bats Tombstone Lumberjack
Giant Snowball
Ice Golem Tombstone Lumberjack
Tombstone Bats Ice Golem Lumberjack Mighty Miner
Bats Giant Snowball Ice Golem Mighty Miner
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball
Ice Golem
Giant Snowball
Bats Giant Snowball Ice Golem
Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball Lumberjack
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball
Bats
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball
Bats Giant Snowball Ice Golem
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mighty Miner
Giant Snowball
Bats Tombstone
Giant Snowball
Lumberjack
Giant Snowball Ice Golem
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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