My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Guards
Giant Snowball
Three Musketeers Wall Breakers Guards Electro Dragon Lumberjack
Zap
Three Musketeers Wall Breakers Guards
Barbarian Barrel
Three Musketeers Wall Breakers Guards Lumberjack
The Log
Three Musketeers Wall Breakers Guards Lumberjack
Earthquake
Guards
Arrows
Wall Breakers Guards
Royal Delivery
Three Musketeers Wall Breakers Guards Electro Dragon Lumberjack Mother Witch
Fireball
Three Musketeers Wall Breakers Electro Dragon Lumberjack Mother Witch
Poison
Three Musketeers Guards Electro Dragon Mother Witch
Lightning
Three Musketeers Electro Dragon Lumberjack Mother Witch
Rocket
Three Musketeers Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Void Freeze Lumberjack Mother Witch Electro Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Void Freeze

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Guards
Wall Breakers
Guards
Three Musketeers Lumberjack
Void
Freeze
Electro Dragon
Mother Witch
Lumberjack
Guards
Mother Witch
Electro Dragon

Defense Synergies 0 6

Three Musketeers
Wall Breakers
Guards
Electro Dragon Lumberjack Mother Witch
Void
Freeze
Lumberjack
Electro Dragon
Guards Lumberjack
Lumberjack
Guards Freeze Electro Dragon Mother Witch
Mother Witch
Guards Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
Lumberjack Three Musketeers Electro Dragon
Three Musketeers Lumberjack Void Freeze Electro Dragon
Three Musketeers Lumberjack Guards Electro Dragon
Lumberjack
Freeze Guards Electro Dragon Lumberjack Mother Witch
Three Musketeers Void Freeze Electro Dragon
Void Electro Dragon
Three Musketeers Lumberjack
Guards Lumberjack
Guards Mother Witch Freeze Electro Dragon Lumberjack
Three Musketeers Electro Dragon
Lumberjack Three Musketeers Guards Freeze Electro Dragon
Three Musketeers Guards Freeze Electro Dragon Lumberjack
Three Musketeers Lumberjack
Three Musketeers Freeze Lumberjack
Three Musketeers Electro Dragon Lumberjack
Three Musketeers Guards Electro Dragon Lumberjack
Freeze Guards Electro Dragon Lumberjack Mother Witch
Three Musketeers Lumberjack
Guards Electro Dragon Lumberjack Mother Witch
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Void
Void Electro Dragon Lumberjack
Guards Lumberjack Electro Dragon
Guards Lumberjack
Three Musketeers Guards Lumberjack
Mother Witch Three Musketeers Freeze Electro Dragon
Guards Void Lumberjack
Lumberjack
Void Freeze Electro Dragon
Three Musketeers Guards
Guards Electro Dragon Lumberjack
Guards Void
Three Musketeers Guards Lumberjack
Three Musketeers Electro Dragon
Guards Electro Dragon Three Musketeers Freeze Lumberjack
Freeze Electro Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Freeze Electro Dragon
Void Electro Dragon
Void Electro Dragon
Guards Void Freeze
Mother Witch Freeze Electro Dragon
Freeze Electro Dragon
Void Electro Dragon
Three Musketeers Guards Void Electro Dragon Lumberjack
Void Electro Dragon
Void Electro Dragon
Three Musketeers Void
Void Freeze Electro Dragon
Three Musketeers Electro Dragon
Three Musketeers Electro Dragon
Three Musketeers Freeze
Void Three Musketeers Electro Dragon
Void Electro Dragon Mother Witch
Void
Void
Void
Void Electro Dragon
Freeze Mother Witch Electro Dragon
Void Electro Dragon
Void Electro Dragon
Void
Void Electro Dragon Mother Witch
Electro Dragon Guards Void Freeze
Void
Void Electro Dragon
Void Freeze Electro Dragon
Guards Void Freeze Electro Dragon
Three Musketeers Electro Dragon
Freeze
Void Three Musketeers Electro Dragon Lumberjack
Electro Dragon
Void
Three Musketeers Electro Dragon
Electro Dragon Guards Freeze
Void Electro Dragon
Void Electro Dragon Freeze
Void Electro Dragon
Void

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