My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Dark Prince Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Dark Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Goblins Flying Machine Lumberjack
Zap
Goblins Flying Machine Dark Prince
Barbarian Barrel
Goblins Goblin Cage Dark Prince Lumberjack
The Log
Goblins Goblin Cage Dark Prince Lumberjack
Earthquake
Goblin Cage
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Goblin Cage Flying Machine Dark Prince Lumberjack
Fireball
Goblin Cage Flying Machine Lumberjack
Poison
Goblin Cage Flying Machine
Lightning
Goblin Cage Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Void Goblin Cage Flying Machine Dark Prince Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Void Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Cage
Flying Machine Dark Prince The Log Lumberjack
Flying Machine
Goblin Cage Dark Prince Lumberjack
Void
Electro Giant
Dark Prince
Electro Giant Goblin Cage Flying Machine Lumberjack
Electro Giant
Dark Prince Void Lumberjack
The Log
Goblin Cage Lumberjack
Lumberjack
Goblin Cage Flying Machine Dark Prince Electro Giant The Log

Defense Synergies 0 12

Goblins
Goblin Cage Flying Machine The Log
Goblin Cage
Goblins Flying Machine Electro Giant The Log Lumberjack
Flying Machine
Goblins Goblin Cage Dark Prince The Log Lumberjack
Void
Dark Prince
Flying Machine The Log
Electro Giant
Goblin Cage
The Log
Goblins Goblin Cage Flying Machine Dark Prince Lumberjack
Lumberjack
Goblin Cage Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Void The Log
Lumberjack Goblins Goblin Cage Flying Machine Dark Prince The Log
Goblin Cage Lumberjack Goblins Void Dark Prince
Goblin Cage Lumberjack Goblins Dark Prince
Goblin Cage Dark Prince The Log Lumberjack
The Log Goblins Flying Machine Dark Prince Lumberjack
Goblin Cage Flying Machine Void
Goblin Cage Flying Machine Void Electro Giant The Log
Goblins Goblin Cage Lumberjack
Goblins Dark Prince Lumberjack
Goblins Flying Machine Dark Prince Electro Giant The Log Lumberjack
Flying Machine
Goblin Cage Lumberjack Flying Machine Dark Prince The Log
Goblins Goblin Cage Dark Prince The Log Lumberjack
Goblin Cage Lumberjack
Goblin Cage Electro Giant The Log Lumberjack
Goblins Goblin Cage Dark Prince Lumberjack
Goblin Cage Goblins Flying Machine Dark Prince The Log Lumberjack
Goblin Cage The Log Flying Machine Dark Prince Lumberjack
Goblin Cage Lumberjack
Dark Prince Goblins Flying Machine Electro Giant The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Goblin Cage Void Dark Prince Electro Giant
Void Flying Machine The Log Lumberjack
Lumberjack Goblins Goblin Cage Dark Prince The Log
Dark Prince Lumberjack Goblin Cage The Log
Goblin Cage Dark Prince Lumberjack
Electro Giant Flying Machine
Dark Prince Goblins Goblin Cage Flying Machine Void Lumberjack
Goblin Cage Dark Prince Lumberjack
Goblin Cage Void Goblins Flying Machine Dark Prince The Log
Goblin Cage
Goblin Cage Flying Machine Dark Prince Lumberjack
Goblin Cage Void Dark Prince Electro Giant The Log
Dark Prince Goblin Cage Lumberjack
Goblin Cage Flying Machine Electro Giant
Electro Giant Goblins Goblin Cage Flying Machine Dark Prince The Log Lumberjack
Goblin Cage Flying Machine Dark Prince Electro Giant The Log
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine The Log
Void Flying Machine The Log
Flying Machine Void The Log
Flying Machine Void Dark Prince The Log
Dark Prince The Log
Electro Giant Flying Machine
Flying Machine The Log
The Log Flying Machine
Void The Log Flying Machine
Goblins Void Lumberjack
Void Flying Machine Dark Prince The Log
Void Flying Machine
Flying Machine Void The Log
Flying Machine Void
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Void Flying Machine Dark Prince The Log
Flying Machine Void Electro Giant The Log
Void The Log
Void
Void The Log
Flying Machine Void The Log
Electro Giant The Log Dark Prince
Void The Log Flying Machine
Void Flying Machine The Log
Void The Log
Flying Machine Void Electro Giant
Flying Machine Void Electro Giant
Void
Void The Log
Void
The Log
Flying Machine Void Dark Prince
Flying Machine
The Log
Void Flying Machine Dark Prince Lumberjack
The Log Flying Machine
Void Electro Giant
Flying Machine Dark Prince
Electro Giant Flying Machine The Log
Flying Machine Void
Void Flying Machine Dark Prince Electro Giant The Log
Void
Void

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