My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone
Giant Snowball
Skeletons Bats Cannon Clone Lumberjack
Zap
Skeletons Bats Cannon Firecracker Clone
Barbarian Barrel
Skeletons Cannon Firecracker Clone Lumberjack
The Log
Skeletons Cannon Firecracker Clone Lumberjack
Earthquake
Skeletons Cannon Firecracker Clone
Arrows
Skeletons Bats Firecracker Clone
Royal Delivery
Skeletons Bats Firecracker Clone Lumberjack
Fireball
Cannon Firecracker Clone Lumberjack
Poison
Bats Cannon Firecracker Clone
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Cannon Firecracker Clone Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Rage Clone Lumberjack
Cannon
Firecracker
Bats Lumberjack Mega Knight
Rage
Bats
Clone
Bats Lumberjack
Lumberjack
Bats Firecracker Clone Mega Knight
Mega Knight
Bats Firecracker Lumberjack

Defense Synergies 1 11

Skeletons
Cannon Bats Firecracker Lumberjack
Bats
Skeletons Cannon Firecracker Lumberjack Mega Knight
Cannon
Skeletons Bats Firecracker Lumberjack
Firecracker
Skeletons Bats Cannon Lumberjack Mega Knight
Rage
Clone
Lumberjack
Skeletons Bats Cannon Firecracker
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Lumberjack Skeletons Bats Cannon Firecracker Mega Knight
Cannon Lumberjack Mega Knight Skeletons Bats
Cannon Lumberjack Skeletons Bats Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Skeletons Bats Cannon Firecracker Lumberjack Mega Knight
Bats Cannon Firecracker
Cannon Mega Knight
Cannon Skeletons Lumberjack
Skeletons Cannon Firecracker Lumberjack Mega Knight
Bats Skeletons Cannon Firecracker Lumberjack Mega Knight
Bats Firecracker
Cannon Lumberjack Mega Knight Skeletons Bats
Mega Knight Bats Cannon Firecracker Lumberjack
Cannon Lumberjack Mega Knight
Cannon Lumberjack Mega Knight
Mega Knight Skeletons Bats Cannon Firecracker Lumberjack
Cannon Mega Knight Bats Firecracker Lumberjack
Bats Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Bats Cannon Firecracker Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons
Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats
Lumberjack Mega Knight Bats
Skeletons Cannon Lumberjack Mega Knight
Firecracker Skeletons Bats
Skeletons Bats Lumberjack
Mega Knight Lumberjack
Mega Knight Skeletons Bats Firecracker
Skeletons Cannon
Mega Knight Bats Lumberjack
Mega Knight
Mega Knight Skeletons Cannon Lumberjack
Cannon Firecracker Mega Knight
Skeletons Bats Firecracker Lumberjack
Bats Mega Knight Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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