My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Guards Miner
Giant Snowball
Musketeer Hog Rider Three Musketeers Guards Miner Lumberjack
Zap
Three Musketeers Guards
Barbarian Barrel
Musketeer Bomb Tower Three Musketeers Guards Lumberjack
The Log
Musketeer Hog Rider Three Musketeers Guards Lumberjack
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Three Musketeers Guards Miner Lumberjack
Fireball
Musketeer Bomb Tower Hog Rider Three Musketeers Lumberjack
Poison
Musketeer Bomb Tower Three Musketeers Guards
Lightning
Musketeer Bomb Tower Three Musketeers Lumberjack
Rocket
Musketeer Bomb Tower Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Musketeer Bomb Tower Hog Rider Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Hog Rider The Log Miner Lumberjack
Bomb Tower
Hog Rider
Musketeer The Log Three Musketeers Guards Lumberjack
Three Musketeers
Hog Rider Guards The Log Miner
Guards
Miner Hog Rider Three Musketeers The Log Lumberjack
The Log
Hog Rider Musketeer Three Musketeers Guards Miner Lumberjack
Miner
Guards Musketeer Three Musketeers The Log Lumberjack
Lumberjack
Musketeer Hog Rider Guards The Log Miner

Defense Synergies 4 7

Musketeer
Guards The Log Lumberjack Bomb Tower Miner
Bomb Tower
The Log Musketeer
Hog Rider
Three Musketeers
The Log
Guards
Musketeer The Log Lumberjack
The Log
Musketeer Bomb Tower Three Musketeers Guards Miner Lumberjack
Miner
Musketeer The Log
Lumberjack
Musketeer Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bomb Tower Lumberjack Musketeer Three Musketeers The Log
Bomb Tower Three Musketeers Lumberjack Musketeer
Bomb Tower Three Musketeers Lumberjack Musketeer Guards
Bomb Tower The Log Lumberjack
The Log Musketeer Bomb Tower Guards Lumberjack
Musketeer Three Musketeers Bomb Tower
Musketeer Bomb Tower The Log
Three Musketeers Musketeer Bomb Tower Lumberjack
Guards Musketeer Miner Lumberjack
Guards Musketeer Bomb Tower The Log Lumberjack
Musketeer Three Musketeers
Bomb Tower Lumberjack Musketeer Three Musketeers Guards The Log
Bomb Tower Three Musketeers Guards The Log Lumberjack
Bomb Tower Three Musketeers Lumberjack
Bomb Tower Three Musketeers The Log Lumberjack
Bomb Tower Three Musketeers Musketeer Lumberjack
Bomb Tower Musketeer Three Musketeers Guards The Log Lumberjack
Bomb Tower The Log Musketeer Guards Lumberjack
Musketeer Bomb Tower Three Musketeers Lumberjack
Musketeer Bomb Tower Guards The Log Lumberjack
Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Musketeer Bomb Tower The Log Miner Lumberjack
Guards Lumberjack Musketeer Bomb Tower The Log
Guards Lumberjack Musketeer The Log
Musketeer Three Musketeers Guards Lumberjack
Musketeer Bomb Tower Three Musketeers
Guards Musketeer Bomb Tower Lumberjack
Bomb Tower Lumberjack
Bomb Tower The Log
Musketeer Three Musketeers Guards
Musketeer Bomb Tower Guards Lumberjack
Guards The Log
Bomb Tower Three Musketeers Guards Lumberjack
Musketeer Bomb Tower Three Musketeers
Guards Musketeer Bomb Tower Three Musketeers The Log Lumberjack
Musketeer Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer The Log Miner
The Log Miner
Musketeer Guards The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log Miner
Musketeer Three Musketeers Guards Lumberjack
Miner Musketeer The Log
Musketeer
Musketeer Three Musketeers The Log Miner
Musketeer
Musketeer The Log
Musketeer Three Musketeers The Log
Musketeer Three Musketeers The Log
Three Musketeers
Musketeer Three Musketeers The Log
The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Musketeer
Musketeer Guards
Musketeer The Log Miner
The Log
Musketeer Guards
Musketeer Three Musketeers
The Log
Miner Musketeer Three Musketeers Lumberjack
The Log Musketeer
Musketeer Three Musketeers
Musketeer Guards The Log
Musketeer
Musketeer The Log Miner

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