My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon Magic Archer Lumberjack Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Ice Spirit Magic Archer Lumberjack
The Log
Ice Spirit Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Magic Archer
Lightning
Inferno Dragon Magic Archer Lumberjack Ram Rider Goblinstein
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Fireball Inferno Dragon Magic Archer Lumberjack Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Rage Fireball Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Inferno Dragon Lumberjack Ram Rider
Fireball
Magic Archer Ram Rider
Rage
Inferno Dragon
Ice Spirit
Magic Archer
Ram Rider Fireball Lumberjack
Lumberjack
Ice Spirit Magic Archer Ram Rider
Ram Rider
Magic Archer Ice Spirit Fireball Lumberjack Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 10

Ice Spirit
Fireball Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Ice Spirit Lumberjack Ram Rider
Rage
Inferno Dragon
Ice Spirit
Magic Archer
Ice Spirit Lumberjack Ram Rider
Lumberjack
Ice Spirit Fireball Magic Archer Ram Rider
Ram Rider
Ice Spirit Fireball Magic Archer Lumberjack
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Ram Rider
Inferno Dragon Lumberjack Ice Spirit Ram Rider
Lumberjack Ram Rider Inferno Dragon
Inferno Dragon Lumberjack Ram Rider
Fireball Lumberjack
Fireball Magic Archer Lumberjack
Inferno Dragon Ram Rider Ice Spirit Fireball Magic Archer
Fireball Magic Archer Ram Rider
Inferno Dragon Lumberjack
Ice Spirit Lumberjack
Fireball Magic Archer Lumberjack Ram Rider
Inferno Dragon Fireball Magic Archer Ram Rider
Lumberjack Ice Spirit Fireball Ram Rider
Fireball Ice Spirit Magic Archer Lumberjack
Inferno Dragon Lumberjack Ram Rider
Ice Spirit Fireball Inferno Dragon Lumberjack Ram Rider Goblinstein
Fireball Lumberjack
Ice Spirit Fireball Magic Archer Lumberjack Ram Rider
Ice Spirit Fireball Inferno Dragon Magic Archer Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Fireball Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Inferno Dragon Magic Archer Lumberjack
Lumberjack Ice Spirit Ram Rider
Lumberjack Fireball Ram Rider
Inferno Dragon Lumberjack Ram Rider
Fireball Goblinstein Ice Spirit Magic Archer Ram Rider
Fireball Lumberjack Ram Rider
Inferno Dragon Lumberjack
Goblinstein Ice Spirit Fireball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Lumberjack
Fireball
Fireball Lumberjack Ram Rider
Fireball Magic Archer
Ice Spirit Fireball Inferno Dragon Magic Archer Lumberjack Goblinstein
Fireball Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball
Fireball Magic Archer Goblinstein
Fireball Goblinstein Ice Spirit Magic Archer Ram Rider
Magic Archer
Fireball Ice Spirit Magic Archer Ram Rider
Fireball Ram Rider
Fireball Lumberjack
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Ice Spirit Fireball Magic Archer Goblinstein
Inferno Dragon
Fireball Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Goblinstein
Fireball
Fireball Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Magic Archer Goblinstein
Fireball Magic Archer Ram Rider
Fireball
Fireball Magic Archer Lumberjack
Fireball Magic Archer
Fireball
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Inferno Dragon
Fireball

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