My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Lumberjack
Fireball
Firecracker Tesla Lumberjack
Poison
Firecracker
Lightning
Knight Tesla Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Knight Firecracker Tesla Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Lumberjack
Knight
Firecracker Arrows The Log Lumberjack
Firecracker
Knight Mirror Lumberjack
Tesla
Mirror
Arrows The Log Firecracker Lumberjack
Rage
The Log
Mirror Knight Lumberjack
Lumberjack
Arrows Knight Firecracker Mirror The Log

Defense Synergies 6 11

Arrows
Mirror Knight Tesla Lumberjack
Knight
Firecracker Tesla Arrows The Log Lumberjack
Firecracker
Knight The Log Tesla Mirror Lumberjack
Tesla
Knight Mirror The Log Arrows Firecracker
Mirror
Arrows Tesla Firecracker The Log Lumberjack
Rage
The Log
Firecracker Tesla Knight Mirror Lumberjack
Lumberjack
Arrows Knight Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Lumberjack Knight Firecracker Tesla The Log
Tesla Lumberjack Knight
Tesla Lumberjack Knight Firecracker
Arrows Firecracker The Log Lumberjack
Arrows The Log Firecracker Tesla Lumberjack
Tesla Arrows Firecracker
Arrows Tesla The Log
Tesla Lumberjack
Knight Firecracker Tesla Lumberjack
Arrows Knight Firecracker Tesla The Log Lumberjack
Arrows Tesla Firecracker
Tesla Lumberjack Knight The Log
Arrows Firecracker Tesla The Log Lumberjack
Knight Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Arrows Knight Firecracker Lumberjack
Arrows Tesla Knight Firecracker The Log Lumberjack
Arrows The Log Knight Firecracker Tesla Lumberjack
Tesla Lumberjack
Arrows Knight Firecracker Tesla The Log Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla
Arrows Knight Firecracker Tesla The Log Lumberjack
Lumberjack Knight The Log
Lumberjack Knight Tesla The Log
Knight Tesla Lumberjack
Arrows Firecracker Tesla
Knight Tesla Lumberjack
Knight Tesla Lumberjack
Knight Firecracker The Log
Tesla
Knight Tesla Lumberjack
Arrows The Log
Knight Tesla Lumberjack
Firecracker Tesla
Tesla Knight Firecracker The Log Lumberjack
Arrows Firecracker Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Knight Firecracker Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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