My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Witch Balloon Lumberjack
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Goblin Cage Witch Lumberjack
The Log
Goblin Gang Goblin Cage Witch Lumberjack
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Goblin Cage Witch Balloon Lumberjack
Fireball
Goblin Gang Goblin Cage Witch Balloon Lumberjack
Poison
Goblin Gang Goblin Cage Witch Balloon
Lightning
Goblin Cage Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Cage Lumberjack Golden Knight Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Cage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Goblin Gang
Goblin Cage Balloon
Goblin Cage
Goblin Gang Witch Balloon The Log Lumberjack
Witch
Goblin Cage Lumberjack
Balloon
Arrows Lumberjack Goblin Gang Goblin Cage The Log Golden Knight
The Log
Goblin Cage Balloon Lumberjack
Lumberjack
Balloon Arrows Goblin Cage Witch The Log
Golden Knight
Balloon

Defense Synergies 0 12

Arrows
Lumberjack Golden Knight
Goblin Gang
Goblin Cage The Log Lumberjack
Goblin Cage
Goblin Gang Witch The Log Lumberjack
Witch
Goblin Cage The Log Lumberjack
Balloon
The Log
Goblin Gang Goblin Cage Witch Lumberjack Golden Knight
Lumberjack
Arrows Goblin Gang Goblin Cage Witch The Log
Golden Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Golden Knight
Lumberjack Goblin Gang Goblin Cage Witch The Log
Goblin Gang Goblin Cage Witch Lumberjack
Goblin Cage Witch Lumberjack Goblin Gang
Arrows Goblin Cage The Log Lumberjack
Arrows Goblin Gang The Log Lumberjack
Arrows Goblin Gang Goblin Cage Witch
Arrows Goblin Cage The Log Golden Knight
Witch Goblin Gang Goblin Cage Lumberjack
Goblin Gang Lumberjack
Goblin Gang Witch Arrows The Log Lumberjack
Arrows Goblin Gang Witch
Goblin Cage Lumberjack Goblin Gang Witch The Log
Arrows Goblin Gang Goblin Cage Witch The Log Lumberjack Golden Knight
Goblin Gang Goblin Cage Lumberjack
Goblin Gang Goblin Cage The Log Lumberjack
Arrows Goblin Gang Goblin Cage Witch Lumberjack
Arrows Goblin Cage Goblin Gang Witch The Log Lumberjack Golden Knight
Arrows Goblin Cage Witch The Log Lumberjack
Goblin Cage Lumberjack
Goblin Gang Arrows Witch The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Cage Witch
Arrows Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Goblin Cage Witch The Log Golden Knight
Goblin Gang Lumberjack Goblin Cage The Log
Goblin Gang Goblin Cage Witch Lumberjack
Arrows Goblin Gang Witch
Goblin Gang Goblin Cage Witch Lumberjack
Goblin Cage Lumberjack
Goblin Cage Witch The Log
Witch Goblin Gang Goblin Cage
Goblin Cage Witch Lumberjack Golden Knight
Arrows Goblin Cage The Log
Goblin Gang Goblin Cage Witch Lumberjack Golden Knight
Goblin Cage Witch
Goblin Gang Witch Goblin Cage The Log Lumberjack Golden Knight
Arrows Goblin Cage Witch The Log Golden Knight
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Golden Knight
Goblin Gang Lumberjack
Arrows The Log Golden Knight
Arrows
The Log Golden Knight
Arrows
Arrows The Log
Arrows Witch The Log Golden Knight
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch Golden Knight
Arrows Witch The Log Golden Knight
Arrows The Log Golden Knight
Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Witch
Arrows Witch
Arrows The Log
Goblin Gang Lumberjack
Arrows The Log
Arrows
Goblin Gang Witch The Log Golden Knight
Witch
Witch The Log Golden Knight

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