My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Electro Giant Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Musketeer Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Musketeer Princess Royal Ghost
The Log
Musketeer Princess
Earthquake
Arrows
Princess
Royal Delivery
Mega Minion Musketeer Princess Royal Ghost Inferno Dragon
Fireball
Mega Minion Musketeer Princess Inferno Dragon
Poison
Mega Minion Musketeer Princess
Lightning
Mega Minion Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Rage Electro Giant Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Princess Royal Ghost Musketeer Inferno Dragon Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Mega Minion Princess Royal Ghost

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Electro Giant
Musketeer
Royal Ghost
Rocket
Electro Giant
Rage
Electro Giant
Mega Minion Rocket Inferno Dragon
Princess
Royal Ghost
Royal Ghost
Musketeer Princess
Inferno Dragon
Electro Giant

Defense Synergies 0 5

Mega Minion
Musketeer Princess
Musketeer
Mega Minion Royal Ghost
Rocket
Rage
Electro Giant
Inferno Dragon
Princess
Mega Minion Royal Ghost
Royal Ghost
Musketeer Princess
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer
Inferno Dragon Mega Minion Musketeer
Rocket Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Rocket Princess
Mega Minion Musketeer Royal Ghost
Mega Minion Musketeer Rocket Inferno Dragon Princess
Rocket Musketeer Electro Giant
Inferno Dragon Musketeer Princess
Musketeer Royal Ghost
Mega Minion Musketeer Electro Giant Princess Royal Ghost
Mega Minion Musketeer Inferno Dragon Princess
Musketeer Rocket
Rocket Mega Minion Princess Royal Ghost
Inferno Dragon
Rocket Electro Giant Inferno Dragon
Musketeer
Mega Minion Musketeer Royal Ghost
Mega Minion Musketeer Princess Royal Ghost Inferno Dragon
Musketeer Inferno Dragon
Royal Ghost Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost
Mega Minion Musketeer Rocket Royal Ghost Inferno Dragon
Musketeer Rocket
Rocket Musketeer
Musketeer Inferno Dragon
Rocket Electro Giant Musketeer Princess
Rocket Mega Minion Musketeer
Inferno Dragon
Rocket Mega Minion Inferno Dragon
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Rocket Electro Giant
Rocket
Musketeer Electro Giant Princess
Electro Giant Mega Minion Musketeer Rocket Inferno Dragon
Mega Minion Musketeer Electro Giant Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Rocket Royal Ghost
Musketeer Princess Royal Ghost
Rocket
Musketeer Rocket
Rocket
Electro Giant Mega Minion Musketeer Rocket Princess
Musketeer Princess
Princess
Rocket Musketeer
Rocket Musketeer Princess
Musketeer Rocket Princess
Rocket Musketeer Princess
Musketeer Rocket Princess
Princess Musketeer
Rocket Musketeer Princess
Musketeer Rocket Princess
Rocket
Rocket
Rocket Mega Minion Musketeer Princess
Rocket Electro Giant Princess
Rocket Musketeer
Rocket Princess
Rocket Musketeer
Rocket Musketeer
Electro Giant Princess
Mega Minion Inferno Dragon
Musketeer Princess Royal Ghost
Musketeer Princess
Rocket Musketeer
Musketeer Electro Giant Princess
Rocket Mega Minion Musketeer Electro Giant
Mega Minion
Musketeer Rocket
Rocket Princess
Rocket Princess
Musketeer Rocket Princess
Rocket Mega Minion Musketeer Princess
Mega Minion Musketeer Rocket Princess
Musketeer Princess
Rocket Electro Giant
Mega Minion Musketeer
Electro Giant Musketeer Rocket Princess
Musketeer Rocket Princess
Musketeer Rocket Electro Giant Princess Royal Ghost
Inferno Dragon
Rocket

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