My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon Bandit
Giant Snowball
Cannon Goblin Gang Hog Rider Witch Balloon
Zap
Cannon Goblin Gang Witch Balloon Bandit
Barbarian Barrel
Cannon Goblin Gang Wizard Witch Bandit
The Log
Cannon Goblin Gang Mini P.E.K.K.A Hog Rider Witch Bandit
Earthquake
Cannon Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Witch Balloon Bandit
Fireball
Cannon Goblin Gang Hog Rider Wizard Witch Balloon Bandit
Poison
Cannon Goblin Gang Wizard Witch Balloon
Lightning
Cannon Mini P.E.K.K.A Wizard Witch Balloon Bandit
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Bandit Mini P.E.K.K.A Hog Rider Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Gang Bandit Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A Balloon Bandit
Mini P.E.K.K.A
Goblin Gang Hog Rider Wizard
Hog Rider
Goblin Gang Mini P.E.K.K.A Wizard Witch Balloon Bandit
Wizard
Mini P.E.K.K.A Hog Rider Balloon Bandit
Witch
Hog Rider Bandit
Balloon
Goblin Gang Hog Rider Wizard Bandit
Bandit
Goblin Gang Hog Rider Wizard Witch Balloon

Defense Synergies 0 11

Cannon
Goblin Gang Mini P.E.K.K.A Wizard Witch Bandit
Goblin Gang
Cannon Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Cannon Goblin Gang Wizard Witch
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Bandit
Witch
Cannon Mini P.E.K.K.A Bandit
Balloon
Bandit
Cannon Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Mini P.E.K.K.A Cannon Goblin Gang Witch Bandit
Cannon Goblin Gang Mini P.E.K.K.A Witch Bandit
Cannon Mini P.E.K.K.A Witch Goblin Gang Bandit
Mini P.E.K.K.A
Goblin Gang Cannon Bandit
Cannon Goblin Gang Wizard Witch
Cannon Bandit
Cannon Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Cannon Mini P.E.K.K.A Bandit
Goblin Gang Witch Cannon Wizard Bandit
Goblin Gang Wizard Witch
Cannon Mini P.E.K.K.A Goblin Gang Wizard Witch Bandit
Wizard Cannon Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Goblin Gang Bandit
Cannon Goblin Gang Mini P.E.K.K.A Bandit
Wizard Cannon Goblin Gang Mini P.E.K.K.A Witch
Cannon Goblin Gang Wizard Witch Bandit
Wizard Witch Cannon Bandit
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Cannon Mini P.E.K.K.A Witch Bandit
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch Bandit
Bandit Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Bandit Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Bandit
Cannon Goblin Gang Mini P.E.K.K.A Witch Bandit
Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Bandit
Witch Cannon Goblin Gang
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Goblin Gang Wizard Witch Bandit
Wizard Cannon Witch
Goblin Gang Witch Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Wizard Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Goblin Gang Mini P.E.K.K.A
Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Bandit
Wizard
Goblin Gang Witch Bandit
Wizard Witch
Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Goblin Gang Witch
Witch
Witch Bandit
Wizard

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