My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Minion Horde Royal Hogs Witch
Zap
Minion Horde Royal Hogs Witch
Barbarian Barrel
Elite Barbarians Valkyrie Royal Hogs Witch
The Log
Elite Barbarians Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Hogs Witch
Fireball
Minion Horde Elite Barbarians Royal Hogs Witch
Poison
Minion Horde Royal Hogs Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Minion Horde Royal Hogs Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Valkyrie Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Elite Barbarians
Valkyrie Fireball
Fireball
Golem Elite Barbarians Royal Hogs
Mini P.E.K.K.A
Valkyrie Royal Hogs Golem
Valkyrie
Elite Barbarians Mini P.E.K.K.A Royal Hogs Witch
Royal Hogs
Fireball Mini P.E.K.K.A Valkyrie
Witch
Valkyrie Golem
Golem
Fireball Minion Horde Mini P.E.K.K.A Witch

Defense Synergies 1 6

Minion Horde
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Elite Barbarians Fireball Valkyrie Witch
Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Witch
Royal Hogs
Witch
Mini P.E.K.K.A Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Minion Horde Mini P.E.K.K.A Witch Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Mini P.E.K.K.A Witch Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Minion Horde Fireball Witch
Fireball Valkyrie
Minion Horde Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Witch Fireball
Minion Horde Fireball Witch
Minion Horde Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Minion Horde Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Minion Horde
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Minion Horde Elite Barbarians Valkyrie Witch
Valkyrie Witch Fireball
Mini P.E.K.K.A Elite Barbarians
Valkyrie Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Fireball Witch
Fireball Elite Barbarians Mini P.E.K.K.A Valkyrie
Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fireball Minion Horde Witch
Mini P.E.K.K.A Minion Horde Elite Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Elite Barbarians Witch Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Minion Horde Valkyrie
Fireball Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball Valkyrie
Fireball
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Elite Barbarians Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Witch
Fireball Witch
Fireball
Fireball Minion Horde Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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