My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Prince Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Prince Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon Lumberjack
Zap
Bomber Bats Prince Inferno Dragon
Barbarian Barrel
Bomber Executioner Lumberjack
The Log
Bomber Mini P.E.K.K.A Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Prince Executioner Inferno Dragon Lumberjack
Fireball
Bomber Executioner Inferno Dragon Lumberjack
Poison
Bomber Bats Executioner
Lightning
Mini P.E.K.K.A Prince Executioner Inferno Dragon Lumberjack
Rocket
Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Mini P.E.K.K.A Inferno Dragon Lumberjack Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Prince Lumberjack
Bats
Bomber Zap Mini P.E.K.K.A Prince Inferno Dragon Lumberjack
Zap
Prince Bomber Bats Mini P.E.K.K.A Executioner Lumberjack
Mini P.E.K.K.A
Bomber Bats Zap Lumberjack
Prince
Zap Bomber Bats Lumberjack
Executioner
Zap
Inferno Dragon
Bats
Lumberjack
Bomber Bats Zap Mini P.E.K.K.A Prince

Defense Synergies 1 15

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Prince Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Bomber Bats Prince Executioner Inferno Dragon Lumberjack
Mini P.E.K.K.A
Zap Bomber Bats Executioner
Prince
Bats Zap Executioner
Executioner
Zap Mini P.E.K.K.A Prince Lumberjack
Inferno Dragon
Bats Zap
Lumberjack
Bats Zap Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner
Mini P.E.K.K.A Inferno Dragon Lumberjack Bats Zap Prince Executioner
Mini P.E.K.K.A Prince Lumberjack Bomber Bats Executioner Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Lumberjack Bats
Bomber Mini P.E.K.K.A Prince Lumberjack
Bomber Bats Zap Executioner Lumberjack
Bats Inferno Dragon Zap Executioner
Zap
Mini P.E.K.K.A Inferno Dragon Prince Lumberjack
Bomber Mini P.E.K.K.A Prince Lumberjack
Bats Executioner Bomber Zap Lumberjack
Executioner Inferno Dragon Bats Zap
Mini P.E.K.K.A Prince Lumberjack Bomber Bats Zap
Bomber Executioner Bats Zap Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Inferno Dragon Prince Lumberjack
Zap Mini P.E.K.K.A Prince Inferno Dragon Lumberjack
Bomber Bats Mini P.E.K.K.A Prince Executioner Lumberjack
Bomber Bats Zap Prince Executioner Lumberjack
Zap Executioner Bomber Bats Inferno Dragon Lumberjack
Mini P.E.K.K.A Prince Inferno Dragon Lumberjack
Bomber Bats Mini P.E.K.K.A Prince Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Prince
Bomber Zap Mini P.E.K.K.A Prince Executioner Inferno Dragon Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Bats Zap
Mini P.E.K.K.A Prince Executioner Inferno Dragon Lumberjack
Executioner Bats Zap
Mini P.E.K.K.A Prince Bats Lumberjack
Mini P.E.K.K.A Prince Inferno Dragon Lumberjack
Zap Bats Mini P.E.K.K.A Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Prince Lumberjack
Zap Prince
Mini P.E.K.K.A Prince Executioner Lumberjack
Bomber Executioner
Bomber Bats Zap Mini P.E.K.K.A Prince Executioner Inferno Dragon Lumberjack
Bats Executioner Bomber Zap Mini P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Prince
Bomber Executioner Zap
Executioner Bats Zap
Bomber Executioner
Zap Executioner
Zap
Bats Mini P.E.K.K.A Prince Lumberjack
Zap Prince
Zap Executioner
Executioner
Zap Prince
Bomber Zap Executioner
Executioner
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Prince Executioner
Bomber Zap
Prince
Prince
Zap
Zap Bomber Executioner
Inferno Dragon
Zap Executioner
Zap Prince
Zap
Bats Zap Executioner
Zap Bats
Mini P.E.K.K.A
Bomber Zap
Zap
Prince
Zap Bats Prince
Zap Executioner
Mini P.E.K.K.A Prince Executioner Lumberjack
Bomber Zap Executioner
Zap
Prince Executioner
Zap Bats
Bats Zap Executioner
Zap Prince Executioner
Prince Inferno Dragon

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