My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Mini P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Goblin Barrel Witch
Witch
Zap Valkyrie Baby Dragon

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Mini P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Zap Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Witch
Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Zap Wizard Skeleton Army Baby Dragon Witch
Zap Valkyrie Wizard Baby Dragon Witch
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Zap Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Zap Mini P.E.K.K.A Wizard Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army Witch
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch
Wizard

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