My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Curse
Giant Snowball
Minions Goblin Curse
Zap
Minions Goblin Curse
Barbarian Barrel
Heal Spirit Valkyrie Goblin Curse Magic Archer
The Log
Heal Spirit Goblin Curse
Earthquake
Arrows
Minions Heal Spirit Goblin Curse
Royal Delivery
Minions Heal Spirit Valkyrie Magic Archer
Fireball
Minions Magic Archer
Poison
Minions Goblin Curse Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rocket Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Goblin Curse Minions Valkyrie Magic Archer Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball Goblin Curse Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Valkyrie Giant Magic Archer
Minions
Giant Heal Spirit Valkyrie
Heal Spirit
Minions Valkyrie Giant
Valkyrie
Giant Snowball Minions Heal Spirit Giant Magic Archer
Giant
Minions Giant Snowball Heal Spirit Valkyrie Rocket Magic Archer
Rocket
Giant
Goblin Curse
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Valkyrie Giant Goblin Curse

Defense Synergies 1 4

Giant Snowball
Minions Valkyrie Magic Archer
Minions
Valkyrie Giant Snowball
Heal Spirit
Valkyrie
Minions Giant Snowball Magic Archer
Giant
Rocket
Goblin Curse
Magic Archer
Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Magic Archer
Minions Valkyrie Goblin Curse
Rocket Giant Snowball Minions Valkyrie Goblin Curse
Minions Valkyrie Goblin Curse
Valkyrie Rocket
Giant Snowball Minions Valkyrie Magic Archer
Giant Snowball Minions Rocket Goblin Curse Magic Archer
Rocket Valkyrie Magic Archer
Minions Goblin Curse
Giant Snowball Valkyrie
Minions Valkyrie Goblin Curse Giant Snowball Magic Archer
Minions Giant Snowball Goblin Curse Magic Archer
Giant Snowball Minions Valkyrie Rocket Goblin Curse
Valkyrie Rocket Giant Snowball Minions Goblin Curse Magic Archer
Goblin Curse
Rocket Giant Snowball Goblin Curse
Minions Valkyrie
Valkyrie Giant Snowball Minions Magic Archer
Giant Snowball Valkyrie Minions Goblin Curse Magic Archer
Goblin Curse
Valkyrie Giant Snowball Minions Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball
Giant Snowball Valkyrie Rocket Magic Archer
Minions Valkyrie Rocket
Valkyrie Rocket
Valkyrie Goblin Curse
Rocket Giant Snowball Minions Goblin Curse Magic Archer
Rocket Minions Valkyrie
Valkyrie Goblin Curse
Rocket Giant Snowball Minions Valkyrie Magic Archer
Goblin Curse
Minions Valkyrie
Rocket Giant Snowball Valkyrie
Rocket Valkyrie Goblin Curse
Valkyrie Goblin Curse Magic Archer
Minions Valkyrie Rocket Magic Archer
Minions Valkyrie Giant Snowball Goblin Curse Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket
Giant Snowball Goblin Curse Magic Archer
Rocket Magic Archer
Valkyrie Rocket
Rocket Giant Snowball Valkyrie Goblin Curse Magic Archer
Giant Snowball Minions Rocket Goblin Curse Magic Archer
Magic Archer
Giant Snowball Goblin Curse Magic Archer
Giant Snowball
Rocket Giant Snowball Minions
Rocket Valkyrie Magic Archer
Giant Snowball Rocket Goblin Curse Magic Archer
Rocket Giant Snowball Magic Archer
Minions Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Magic Archer Rocket
Giant Snowball Rocket
Minions Rocket
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Valkyrie Goblin Curse Magic Archer
Rocket Minions Magic Archer
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Goblin Curse Valkyrie Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Rocket Goblin Curse Magic Archer
Giant Snowball Goblin Curse Magic Archer
Rocket Giant Snowball Minions
Giant Snowball
Giant Snowball Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Giant Snowball Goblin Curse Magic Archer
Minions Rocket Magic Archer
Rocket Giant Snowball Goblin Curse Magic Archer
Valkyrie Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball
Giant Snowball Minions Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Rocket

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