My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Tesla Heal Spirit Guards Magic Archer
The Log
Heal Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Hog Rider Guards Magic Archer
Fireball
Tesla Hog Rider Magic Archer
Poison
Guards Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage The Log Guards Tesla Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Rage The Log Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Heal Spirit
Hog Rider Guards
Fireball
Hog Rider The Log Magic Archer
Hog Rider
Fireball Rage The Log Heal Spirit Guards Magic Archer
Rage
Hog Rider
Guards
Heal Spirit Hog Rider The Log
The Log
Hog Rider Fireball Guards Magic Archer
Magic Archer
Fireball Hog Rider The Log

Defense Synergies 2 6

Tesla
The Log Fireball Guards Magic Archer
Heal Spirit
Fireball
The Log Tesla
Hog Rider
Rage
Guards
Tesla The Log Magic Archer
The Log
Tesla Fireball Guards Magic Archer
Magic Archer
Tesla Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Magic Archer
Tesla The Log
Tesla
Tesla Guards
Fireball The Log
Fireball The Log Tesla Guards Magic Archer
Tesla Fireball Magic Archer
Tesla Fireball The Log Magic Archer
Tesla
Guards Tesla
Guards Tesla Fireball The Log Magic Archer
Tesla Fireball Magic Archer
Tesla Fireball Guards The Log
Fireball Tesla Guards The Log Magic Archer
Tesla
Tesla Fireball The Log
Tesla Fireball
Tesla Fireball Guards The Log Magic Archer
The Log Tesla Fireball Guards Magic Archer
Tesla
Tesla Fireball Guards The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Tesla The Log Magic Archer
Guards The Log
Guards Tesla Fireball The Log
Tesla Guards
Fireball Tesla Magic Archer
Guards Tesla Fireball
Tesla
Fireball The Log Magic Archer
Tesla Guards
Tesla Guards
Fireball Guards The Log
Tesla Fireball Guards
Tesla Fireball Magic Archer
Tesla Guards Fireball The Log Magic Archer
Tesla Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Guards The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Guards
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Guards Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball
Fireball Guards The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball

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