My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Goblin Cage Magic Archer Graveyard
The Log
Mini P.E.K.K.A Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Goblin Cage Baby Dragon Magic Archer Graveyard
Fireball
Goblin Cage Baby Dragon Magic Archer
Poison
Goblin Cage Magic Archer Graveyard
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Mini P.E.K.K.A Goblin Cage Baby Dragon Freeze Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Mini P.E.K.K.A Goblin Cage

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado Baby Dragon The Log Magic Archer Graveyard
Goblin Cage
Baby Dragon The Log Magic Archer Graveyard
Tornado
Baby Dragon Magic Archer Mini P.E.K.K.A Freeze The Log Graveyard
Baby Dragon
Tornado Graveyard Mini P.E.K.K.A Goblin Cage
Freeze
Graveyard Tornado
The Log
Mini P.E.K.K.A Goblin Cage Tornado Magic Archer Graveyard
Magic Archer
Tornado Mini P.E.K.K.A Goblin Cage The Log
Graveyard
Baby Dragon Freeze Mini P.E.K.K.A Goblin Cage Tornado The Log

Defense Synergies 2 12

Mini P.E.K.K.A
The Log Tornado Baby Dragon Freeze Magic Archer
Goblin Cage
Tornado Baby Dragon The Log Magic Archer
Tornado
Magic Archer Mini P.E.K.K.A Goblin Cage Baby Dragon The Log
Baby Dragon
Mini P.E.K.K.A Goblin Cage Tornado The Log
Freeze
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Cage Tornado Baby Dragon Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Goblin Cage The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Tornado Freeze
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Tornado The Log
Tornado Freeze The Log Baby Dragon Magic Archer
Tornado Goblin Cage Baby Dragon Freeze Magic Archer
Goblin Cage Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Goblin Cage Tornado
Tornado Mini P.E.K.K.A
Tornado Baby Dragon Freeze The Log Magic Archer
Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Cage Freeze The Log
Mini P.E.K.K.A Goblin Cage Tornado Baby Dragon Freeze The Log Magic Archer
Mini P.E.K.K.A Goblin Cage
Tornado Mini P.E.K.K.A Goblin Cage Freeze The Log
Mini P.E.K.K.A Goblin Cage Tornado
Goblin Cage Tornado Baby Dragon The Log Magic Archer
Goblin Cage Tornado Baby Dragon Freeze The Log Magic Archer
Mini P.E.K.K.A Goblin Cage Tornado
Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Tornado The Log
Mini P.E.K.K.A Goblin Cage
Tornado Baby Dragon Freeze Magic Archer
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Freeze Mini P.E.K.K.A Tornado Baby Dragon The Log Magic Archer
Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Tornado The Log
Mini P.E.K.K.A Goblin Cage
Goblin Cage Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Cage Tornado Baby Dragon Freeze The Log Magic Archer
Mini P.E.K.K.A Goblin Cage Baby Dragon Freeze The Log Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Freeze The Log
Tornado Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Freeze The Log
Baby Dragon The Log Magic Archer
Tornado Baby Dragon Freeze Magic Archer
Tornado Baby Dragon The Log Magic Archer
The Log Tornado Baby Dragon Freeze Magic Archer
The Log Tornado
Mini P.E.K.K.A Tornado
Tornado The Log Magic Archer
Tornado Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Tornado Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Magic Archer
Tornado Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Tornado
Tornado The Log
Baby Dragon The Log
Tornado Freeze The Log Baby Dragon Magic Archer
The Log Tornado Baby Dragon Magic Archer
Tornado Baby Dragon The Log Magic Archer
Tornado Baby Dragon The Log Magic Archer
Tornado Baby Dragon Magic Archer
Freeze
Mini P.E.K.K.A
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Freeze Magic Archer
Tornado Baby Dragon Magic Archer
Freeze
The Log
Mini P.E.K.K.A Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Tornado
Tornado Baby Dragon Freeze The Log Magic Archer
Tornado Magic Archer
Tornado Baby Dragon Freeze The Log Magic Archer

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