My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards Witch
Zap
Archers Guards Witch
Barbarian Barrel
Archers Knight Valkyrie Guards Witch Ice Wizard
The Log
Archers Guards Witch
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Knight Valkyrie Guards Witch Ice Wizard
Fireball
Archers Witch Ice Wizard
Poison
Archers Guards Witch Ice Wizard
Lightning
Knight Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Ice Wizard Fireball Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Guards Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mega Knight
Knight
Archers Fireball Witch Ice Wizard
Fireball
Knight Mega Knight
Valkyrie
Archers Witch
Guards
Witch
Knight Valkyrie Mega Knight
Ice Wizard
Knight
Mega Knight
Archers Fireball Witch

Defense Synergies 3 16

Archers
Knight Valkyrie Guards Witch Ice Wizard Mega Knight
Knight
Archers Ice Wizard Fireball Witch
Fireball
Knight Valkyrie Ice Wizard Mega Knight
Valkyrie
Archers Fireball Witch Ice Wizard
Guards
Archers Witch Ice Wizard
Witch
Archers Knight Valkyrie Guards Ice Wizard Mega Knight
Ice Wizard
Knight Archers Fireball Valkyrie Guards Witch Mega Knight
Mega Knight
Archers Fireball Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Knight Valkyrie Witch Ice Wizard Mega Knight
Witch Mega Knight Archers Knight Valkyrie Ice Wizard
Witch Knight Valkyrie Guards Ice Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Archers Valkyrie Guards Ice Wizard Mega Knight
Archers Fireball Witch Ice Wizard
Fireball Valkyrie Mega Knight
Witch Ice Wizard
Knight Guards Archers Valkyrie Ice Wizard Mega Knight
Archers Valkyrie Guards Witch Ice Wizard Knight Fireball Mega Knight
Archers Fireball Witch Ice Wizard
Mega Knight Knight Fireball Valkyrie Guards Witch Ice Wizard
Fireball Valkyrie Mega Knight Guards Witch
Knight Mega Knight
Fireball Mega Knight
Mega Knight Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Archers Knight Guards Witch Ice Wizard
Valkyrie Witch Archers Knight Fireball Guards Ice Wizard Mega Knight
Valkyrie Mega Knight Archers Knight Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Mega Knight Archers Fireball Witch
Fireball Archers Knight Valkyrie Mega Knight
Guards Mega Knight Knight Valkyrie Witch
Valkyrie Guards Mega Knight Knight Fireball
Knight Valkyrie Guards Witch Mega Knight
Fireball Archers Witch Ice Wizard
Guards Archers Knight Fireball Valkyrie Witch Ice Wizard
Mega Knight Knight Valkyrie
Mega Knight Knight Fireball Valkyrie Witch
Witch Guards
Mega Knight Knight Valkyrie Guards Witch
Mega Knight Fireball Valkyrie Guards
Mega Knight Knight Fireball Valkyrie Guards Witch
Archers Fireball Valkyrie Witch Mega Knight
Guards Witch Archers Knight Fireball Valkyrie
Valkyrie Mega Knight Archers Fireball Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards
Fireball Ice Wizard
Fireball
Knight Fireball Valkyrie Guards
Fireball Valkyrie Mega Knight
Fireball Witch Ice Wizard
Archers Witch
Fireball Ice Wizard
Fireball
Fireball Guards
Knight Fireball Valkyrie
Fireball Archers
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Archers Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Ice Wizard Mega Knight
Witch
Fireball Witch Ice Wizard
Fireball Witch Mega Knight
Fireball
Archers Fireball Witch Ice Wizard
Fireball Guards Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Fireball Guards Witch
Fireball Archers Witch Ice Wizard
Fireball
Fireball Knight Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Fireball Guards Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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