My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Dart Goblin Inferno Tower
The Log
Ice Spirit Dart Goblin
Earthquake
Inferno Tower
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Balloon
Fireball
Dart Goblin Inferno Tower Balloon
Poison
Dart Goblin Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Dart Goblin Freeze Golden Knight Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Dart Goblin Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Dart Goblin Mega Knight
Arrows
Balloon Freeze Mega Knight
Dart Goblin
Ice Spirit Balloon Mega Knight
Inferno Tower
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Freeze Dart Goblin Mega Knight Golden Knight
Mega Knight
Ice Spirit Arrows Dart Goblin Balloon
Golden Knight
Balloon

Defense Synergies 2 10

Ice Spirit
Inferno Tower Dart Goblin Mega Knight Golden Knight
Arrows
Mega Knight Inferno Tower Golden Knight
Dart Goblin
Ice Spirit Inferno Tower Mega Knight Golden Knight
Inferno Tower
Ice Spirit Arrows Dart Goblin Mega Knight
Freeze
Mega Knight
Balloon
Mega Knight
Arrows Ice Spirit Dart Goblin Inferno Tower Freeze
Golden Knight
Ice Spirit Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower Golden Knight
Inferno Tower Ice Spirit Dart Goblin Mega Knight
Inferno Tower Mega Knight Dart Goblin Freeze
Inferno Tower Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Freeze Dart Goblin Mega Knight
Dart Goblin Inferno Tower Ice Spirit Arrows Freeze
Arrows Dart Goblin Inferno Tower Mega Knight Golden Knight
Inferno Tower
Ice Spirit Dart Goblin Inferno Tower Mega Knight
Dart Goblin Arrows Freeze Mega Knight
Arrows Inferno Tower Dart Goblin
Inferno Tower Mega Knight Ice Spirit Freeze
Mega Knight Ice Spirit Arrows Dart Goblin Freeze Golden Knight
Inferno Tower Mega Knight
Inferno Tower Ice Spirit Freeze Mega Knight
Mega Knight Arrows Inferno Tower
Ice Spirit Arrows Mega Knight Dart Goblin Golden Knight
Arrows Freeze Ice Spirit Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Mega Knight Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Mega Knight
Mega Knight Ice Spirit Inferno Tower Golden Knight
Mega Knight Inferno Tower
Inferno Tower Mega Knight
Arrows Ice Spirit Dart Goblin Freeze
Dart Goblin Inferno Tower
Inferno Tower Mega Knight
Freeze Mega Knight Ice Spirit Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Inferno Tower Golden Knight
Mega Knight Arrows
Mega Knight Inferno Tower Golden Knight
Dart Goblin Mega Knight
Inferno Tower Ice Spirit Dart Goblin Freeze Golden Knight
Arrows Mega Knight Dart Goblin Inferno Tower Freeze Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Mega Knight
Arrows Ice Spirit Dart Goblin Freeze
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin Freeze
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Dart Goblin Golden Knight
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Mega Knight
Arrows Freeze
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Ice Spirit Mega Knight
Arrows Dart Goblin Golden Knight
Arrows Mega Knight Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Ice Spirit Dart Goblin Freeze
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows Freeze
Mega Knight
Arrows
Ice Spirit Dart Goblin Freeze
Arrows Dart Goblin
Freeze
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Ice Spirit Dart Goblin Freeze Golden Knight
Dart Goblin
Dart Goblin Freeze Mega Knight Golden Knight
Dart Goblin Mega Knight

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