My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Balloon Lumberjack
Fireball
Firecracker Witch Balloon Lumberjack
Poison
Bats Firecracker Witch Balloon
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Firecracker Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Firecracker

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Lumberjack
Zap
Firecracker Balloon Bats Giant Snowball Witch Lumberjack Mega Knight
Giant Snowball
Balloon Zap Firecracker Witch Lumberjack Mega Knight
Firecracker
Zap Bats Giant Snowball Balloon Lumberjack Mega Knight
Witch
Zap Giant Snowball Lumberjack Mega Knight
Balloon
Bats Zap Giant Snowball Lumberjack Firecracker Mega Knight
Lumberjack
Balloon Bats Zap Giant Snowball Firecracker Witch Mega Knight
Mega Knight
Bats Zap Giant Snowball Firecracker Witch Balloon Lumberjack

Defense Synergies 2 16

Bats
Zap Giant Snowball Firecracker Lumberjack Mega Knight
Zap
Mega Knight Bats Giant Snowball Firecracker Witch Lumberjack
Giant Snowball
Mega Knight Bats Zap Firecracker Witch Lumberjack
Firecracker
Bats Zap Giant Snowball Lumberjack Mega Knight
Witch
Zap Giant Snowball Lumberjack Mega Knight
Balloon
Lumberjack
Bats Zap Giant Snowball Firecracker Witch
Mega Knight
Zap Giant Snowball Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Lumberjack Bats Zap Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Bats Giant Snowball
Witch Lumberjack Bats Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Bats Zap Giant Snowball Firecracker Lumberjack Mega Knight
Bats Giant Snowball Zap Firecracker Witch
Zap Mega Knight
Witch Lumberjack
Giant Snowball Firecracker Lumberjack Mega Knight
Bats Witch Zap Giant Snowball Firecracker Lumberjack Mega Knight
Bats Zap Giant Snowball Firecracker Witch
Lumberjack Mega Knight Bats Zap Giant Snowball Witch
Mega Knight Bats Zap Giant Snowball Firecracker Witch Lumberjack
Lumberjack Mega Knight
Zap Giant Snowball Lumberjack Mega Knight
Mega Knight Bats Firecracker Witch Lumberjack
Mega Knight Bats Zap Giant Snowball Firecracker Witch Lumberjack
Zap Giant Snowball Witch Bats Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Giant Snowball Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Giant Snowball Witch
Zap Giant Snowball Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Witch
Lumberjack Mega Knight Bats Zap
Witch Lumberjack Mega Knight
Firecracker Bats Zap Giant Snowball Witch
Bats Witch Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Giant Snowball Firecracker Witch
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight Zap Giant Snowball
Mega Knight Witch Lumberjack
Firecracker Witch Mega Knight
Witch Bats Zap Firecracker Lumberjack
Bats Mega Knight Zap Giant Snowball Firecracker Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Giant Snowball
Firecracker
Zap Giant Snowball Firecracker Mega Knight
Firecracker Bats Zap Giant Snowball Witch
Firecracker Witch
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker
Bats Giant Snowball Lumberjack
Firecracker Zap
Zap Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Firecracker Witch
Firecracker Mega Knight
Giant Snowball
Bats
Zap Giant Snowball Firecracker Mega Knight
Zap Giant Snowball Firecracker Witch Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Firecracker Witch Mega Knight
Witch
Firecracker Zap Giant Snowball Witch
Zap Giant Snowball Witch Mega Knight
Zap Firecracker
Bats Zap Giant Snowball Firecracker Witch
Zap Bats Giant Snowball Firecracker Witch
Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Zap Bats Witch
Zap Giant Snowball Firecracker Witch
Firecracker Lumberjack Mega Knight
Zap Giant Snowball Firecracker
Zap Giant Snowball
Firecracker Mega Knight
Zap Bats Giant Snowball Firecracker Witch
Firecracker Bats Zap Giant Snowball Witch
Zap Giant Snowball Firecracker Witch Mega Knight
Firecracker Mega Knight

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