My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Graveyard Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Graveyard
Giant Snowball
Goblin Gang Goblin Barrel Witch Graveyard
Zap
Goblin Gang Goblin Barrel Witch Prince Graveyard
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Witch Graveyard
The Log
Goblin Gang Goblin Barrel Witch Prince Graveyard
Earthquake
Goblin Gang Goblin Barrel Witch Graveyard
Arrows
Goblin Gang Goblin Barrel Witch Graveyard
Royal Delivery
Goblin Gang Wizard Goblin Barrel Witch Prince Graveyard
Fireball
Goblin Gang Wizard Goblin Barrel Witch
Poison
Goblin Gang Wizard Witch Graveyard
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Golden Knight Wizard Witch Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Barrel Golden Knight Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Prince
Wizard
Prince Mega Knight
Goblin Barrel
Goblin Gang Prince Mega Knight Golden Knight
Witch
Prince Graveyard Mega Knight
Prince
Goblin Barrel Mega Knight Goblin Gang Wizard Witch Graveyard
Graveyard
Witch Prince Mega Knight Golden Knight
Mega Knight
Prince Wizard Goblin Barrel Witch Graveyard
Golden Knight
Goblin Barrel Graveyard

Defense Synergies 0 6

Goblin Gang
Prince
Wizard
Prince Mega Knight Golden Knight
Goblin Barrel
Witch
Prince Mega Knight
Prince
Goblin Gang Wizard Witch
Graveyard
Mega Knight
Wizard Witch
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Goblin Gang Witch Prince Mega Knight
Goblin Gang Witch Prince Mega Knight
Witch Prince Goblin Gang Mega Knight
Prince Mega Knight
Goblin Gang Mega Knight
Goblin Gang Wizard Witch
Mega Knight Golden Knight
Witch Goblin Gang Prince
Goblin Gang Prince Mega Knight
Goblin Gang Witch Wizard Mega Knight
Goblin Gang Wizard Witch
Prince Mega Knight Goblin Gang Wizard Witch
Wizard Mega Knight Goblin Gang Witch Prince Golden Knight
Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Wizard Mega Knight Goblin Gang Witch Prince
Mega Knight Goblin Gang Wizard Witch Prince Golden Knight
Wizard Witch Mega Knight
Prince
Goblin Gang Wizard Mega Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Prince
Goblin Gang Wizard Prince Mega Knight
Goblin Gang Mega Knight Witch Prince Golden Knight
Goblin Gang Prince Mega Knight
Goblin Gang Witch Prince Mega Knight
Wizard Goblin Gang Witch
Goblin Gang Prince Witch
Mega Knight Prince
Mega Knight Witch Prince
Witch Goblin Gang
Mega Knight Witch Prince Golden Knight
Mega Knight Prince
Prince Mega Knight Goblin Gang Wizard Witch Golden Knight
Wizard Witch Mega Knight
Goblin Gang Witch Prince Golden Knight
Mega Knight Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Golden Knight
Prince
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Golden Knight
Goblin Gang Prince
Wizard Prince Golden Knight
Wizard
Golden Knight
Prince
Wizard Witch Golden Knight
Wizard Mega Knight
Wizard Prince Mega Knight
Wizard Witch Mega Knight Golden Knight
Prince Mega Knight
Wizard
Prince
Wizard Witch Mega Knight
Witch
Wizard Witch Golden Knight
Wizard Witch Prince Mega Knight Golden Knight
Golden Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Goblin Gang Witch Prince
Wizard Witch
Goblin Gang Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Goblin Gang Witch Golden Knight
Witch
Witch Prince Mega Knight Golden Knight
Prince
Wizard Mega Knight

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