My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel Witch
Zap
Bats Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Barrel Witch
The Log
Cannon Hog Rider Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Hog Rider Goblin Barrel Witch
Fireball
Cannon Hog Rider Goblin Barrel Witch
Poison
Bats Cannon Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Barrel Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Cannon
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Fireball The Log Goblin Barrel Witch Mega Knight
Goblin Barrel
Bats Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Bats Fireball Hog Rider Goblin Barrel Witch The Log

Defense Synergies 2 9

Bats
Cannon The Log Mega Knight
Cannon
The Log Bats Fireball Witch
Fireball
The Log Cannon Mega Knight
Hog Rider
Goblin Barrel
Witch
Cannon The Log Mega Knight
The Log
Cannon Fireball Bats Witch Mega Knight
Mega Knight
Bats Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Bats Cannon Witch The Log Mega Knight
Cannon Witch Mega Knight Bats
Cannon Witch Bats Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Cannon Mega Knight
Bats Cannon Fireball Witch
Cannon Fireball The Log Mega Knight
Cannon Witch
Cannon Mega Knight
Bats Witch Cannon Fireball The Log Mega Knight
Bats Fireball Witch
Cannon Mega Knight Bats Fireball Witch The Log
Fireball Mega Knight Bats Cannon Witch The Log
Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Mega Knight Bats Cannon Fireball Witch
Cannon Fireball Mega Knight Bats Witch The Log
Witch The Log Bats Cannon Fireball Mega Knight
Cannon
Mega Knight Bats Cannon Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball The Log Mega Knight
Mega Knight Bats Witch The Log
Mega Knight Bats Fireball The Log
Cannon Witch Mega Knight
Fireball Bats Witch
Bats Fireball Witch
Mega Knight
Mega Knight Bats Fireball Witch The Log
Witch Cannon
Mega Knight Bats Witch
Mega Knight Fireball The Log
Mega Knight Cannon Fireball Witch
Cannon Fireball Witch Mega Knight
Witch Bats Fireball The Log
Bats Mega Knight Cannon Fireball Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Witch
Fireball Witch
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Mega Knight

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