My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army
Zap
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army
The Log
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army Prince P.E.K.K.A
Fireball
Goblin Gang Wall Breakers Goblin Barrel Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Goblin Barrel Skeleton Army Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Gang Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Prince P.E.K.K.A
Wall Breakers
The Log Mega Knight
Goblin Barrel
Goblin Gang Prince Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Goblin Gang The Log
P.E.K.K.A
Goblin Gang Goblin Barrel The Log
The Log
Wall Breakers Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Wall Breakers Goblin Barrel The Log

Defense Synergies 2 7

Goblin Gang
Skeleton Army Prince P.E.K.K.A The Log
Wall Breakers
Goblin Barrel
Skeleton Army
Goblin Gang Prince The Log
Prince
The Log Goblin Gang Skeleton Army
P.E.K.K.A
The Log Goblin Gang
The Log
Prince P.E.K.K.A Goblin Gang Skeleton Army Mega Knight
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army P.E.K.K.A Goblin Gang Prince The Log Mega Knight
Goblin Gang Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Prince P.E.K.K.A Goblin Gang Mega Knight
Skeleton Army Prince P.E.K.K.A The Log Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight
Goblin Gang
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight
Goblin Gang
Skeleton Army Prince P.E.K.K.A Mega Knight Goblin Gang The Log
Skeleton Army Mega Knight Goblin Gang Prince P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Prince P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Skeleton Army Prince P.E.K.K.A
Mega Knight Goblin Gang Skeleton Army Prince The Log
The Log Mega Knight
P.E.K.K.A Prince
Goblin Gang Skeleton Army Mega Knight Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Prince P.E.K.K.A
Goblin Gang Prince The Log Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Prince The Log
Goblin Gang Skeleton Army Prince P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Skeleton Army Prince Mega Knight
Goblin Gang
Goblin Gang Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Prince
P.E.K.K.A Mega Knight Skeleton Army Prince The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight Prince
Skeleton Army P.E.K.K.A Mega Knight Prince The Log
Skeleton Army Prince P.E.K.K.A Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Prince P.E.K.K.A The Log
Mega Knight P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
The Log Mega Knight
The Log
The Log
The Log
Goblin Gang Prince
Prince The Log
The Log
Prince The Log
The Log
The Log Mega Knight
Prince The Log Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
The Log Mega Knight
The Log
Prince The Log Mega Knight
The Log
The Log Mega Knight
P.E.K.K.A Prince Mega Knight
The Log
Goblin Gang Skeleton Army Prince
The Log
Goblin Gang Prince Mega Knight
The Log
Prince P.E.K.K.A Mega Knight
Goblin Gang The Log
Prince The Log Mega Knight
Prince P.E.K.K.A
Mega Knight

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