My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Elixir Golem Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Goblin Barrel
Giant Snowball
Bomber Skeleton Dragons Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Elixir Golem Goblin Barrel Electro Wizard
The Log
Bomber Elixir Golem Goblin Barrel
Earthquake
Bomber Elixir Golem Goblin Barrel
Arrows
Bomber Skeleton Dragons Goblin Barrel
Royal Delivery
Bomber Skeleton Dragons Elixir Golem Goblin Barrel Electro Wizard Mother Witch
Fireball
Bomber Skeleton Dragons Elixir Golem Goblin Barrel Electro Wizard Mother Witch
Poison
Bomber Skeleton Dragons Elixir Golem Electro Wizard Mother Witch
Lightning
Skeleton Dragons Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Goblin Barrel Skeleton Dragons Electro Wizard Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Elixir Golem Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mega Knight
Skeleton Dragons
Elixir Golem Mega Knight
Elixir Golem
Rage Bomber Skeleton Dragons Goblin Barrel Mother Witch
Rage
Elixir Golem Electro Wizard Mother Witch
Goblin Barrel
Elixir Golem Mega Knight
Electro Wizard
Rage Mega Knight
Mother Witch
Elixir Golem Rage Mega Knight
Mega Knight
Bomber Skeleton Dragons Goblin Barrel Electro Wizard Mother Witch

Defense Synergies 0 5

Bomber
Electro Wizard
Skeleton Dragons
Electro Wizard Mega Knight
Elixir Golem
Rage
Goblin Barrel
Electro Wizard
Bomber Skeleton Dragons Mega Knight
Mother Witch
Mega Knight
Mega Knight
Skeleton Dragons Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Mega Knight
Mega Knight Bomber Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Mega Knight
Bomber Mega Knight
Bomber Skeleton Dragons Electro Wizard Mother Witch Mega Knight
Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Mega Knight
Bomber Electro Wizard Mega Knight
Skeleton Dragons Electro Wizard Mother Witch Bomber Mega Knight
Skeleton Dragons Electro Wizard
Mega Knight Bomber Skeleton Dragons Electro Wizard
Bomber Mega Knight Skeleton Dragons Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bomber Skeleton Dragons Electro Wizard
Mega Knight Bomber Skeleton Dragons Electro Wizard
Bomber Skeleton Dragons Electro Wizard Mother Witch Mega Knight
Electro Wizard
Bomber Skeleton Dragons Mega Knight Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Bomber Skeleton Dragons Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Skeleton Dragons Mother Witch Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeleton Dragons
Skeleton Dragons
Mega Knight
Mega Knight Electro Wizard
Mega Knight
Bomber Skeleton Dragons Mega Knight
Electro Wizard Bomber Skeleton Dragons
Mega Knight Bomber Skeleton Dragons Electro Wizard Mother Witch
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Electro Wizard
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons Mega Knight
Skeleton Dragons Mother Witch
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Electro Wizard
Skeleton Dragons Electro Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons Mega Knight
Bomber Skeleton Dragons
Bomber Skeleton Dragons Electro Wizard Mega Knight
Bomber Skeleton Dragons Mother Witch Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Mother Witch Bomber Skeleton Dragons Mega Knight
Skeleton Dragons Electro Wizard
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Electro Wizard Mother Witch
Electro Wizard Skeleton Dragons
Bomber Skeleton Dragons Mega Knight
Skeleton Dragons Electro Wizard
Mega Knight
Electro Wizard
Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Mega Knight
Bomber Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard
Electro Wizard Mega Knight
Skeleton Dragons Mega Knight

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