My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Ram Rider
Giant Snowball
Bats Cannon Witch Inferno Dragon Ram Rider
Zap
Bats Cannon Witch Inferno Dragon Ram Rider
Barbarian Barrel
Cannon Witch
The Log
Cannon Witch Ram Rider
Earthquake
Cannon Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Inferno Dragon Ram Rider
Fireball
Cannon Witch Inferno Dragon Ram Rider
Poison
Bats Cannon Witch
Lightning
Cannon Witch Inferno Dragon Ram Rider
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Inferno Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Inferno Dragon Ram Rider
Cannon
Fireball
The Log Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
The Log
Fireball Ram Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Ram Rider
Bats Fireball Witch The Log Mega Knight
Mega Knight
Bats Inferno Dragon Fireball Witch The Log Ram Rider

Defense Synergies 2 15

Bats
Cannon The Log Inferno Dragon Mega Knight
Cannon
The Log Bats Fireball Witch Inferno Dragon
Fireball
The Log Cannon Ram Rider Mega Knight
Witch
Cannon The Log Mega Knight
The Log
Cannon Fireball Bats Witch Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Bats Cannon The Log Mega Knight
Ram Rider
Fireball The Log
Mega Knight
Bats Fireball Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Ram Rider
Inferno Dragon Bats Cannon Witch The Log Ram Rider Mega Knight
Cannon Witch Ram Rider Mega Knight Bats Inferno Dragon
Cannon Witch Inferno Dragon Bats Ram Rider Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Cannon Mega Knight
Bats Inferno Dragon Ram Rider Cannon Fireball Witch
Cannon Fireball The Log Ram Rider Mega Knight
Cannon Witch Inferno Dragon
Cannon Mega Knight
Bats Witch Cannon Fireball The Log Ram Rider Mega Knight
Inferno Dragon Bats Fireball Witch Ram Rider
Cannon Mega Knight Bats Fireball Witch The Log Ram Rider
Fireball Mega Knight Bats Cannon Witch The Log
Inferno Dragon Cannon Ram Rider Mega Knight
Cannon Fireball The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight Bats Cannon Fireball Witch
Cannon Fireball Mega Knight Bats Witch The Log Ram Rider
Witch The Log Bats Cannon Fireball Inferno Dragon Ram Rider Mega Knight
Cannon Inferno Dragon Ram Rider
Mega Knight Bats Cannon Fireball Witch The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball The Log Inferno Dragon Mega Knight
Mega Knight Bats Witch The Log Ram Rider
Mega Knight Bats Fireball The Log Ram Rider
Cannon Witch Inferno Dragon Ram Rider Mega Knight
Fireball Bats Witch Ram Rider
Bats Fireball Witch Ram Rider
Mega Knight Inferno Dragon
Mega Knight Bats Fireball Witch The Log Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Fireball The Log
Mega Knight Cannon Fireball Witch Ram Rider
Cannon Fireball Witch Mega Knight
Witch Bats Fireball The Log Inferno Dragon
Bats Mega Knight Cannon Fireball Witch The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Witch Ram Rider
Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball
Fireball The Log Ram Rider
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch Inferno Dragon
Fireball The Log Witch Ram Rider
Fireball Witch The Log Ram Rider Mega Knight
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Witch
Fireball Witch Ram Rider
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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