My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Executioner Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Executioner Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Witch Little Prince
Zap
Bats Furnace Witch Little Prince
Barbarian Barrel
Furnace Witch Executioner Little Prince
The Log
Furnace Witch Little Prince
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch Little Prince
Royal Delivery
Bats Witch Executioner Mother Witch Little Prince
Fireball
Furnace Witch Executioner Mother Witch Little Prince
Poison
Bats Furnace Witch Executioner Mother Witch Little Prince
Lightning
Furnace Witch Executioner Mother Witch Little Prince
Rocket
Furnace Witch Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Little Prince Furnace Mother Witch Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Little Prince Furnace

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Bats Furnace Witch Executioner Mother Witch Mega Knight Little Prince
Furnace
Zap
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Bats Zap Witch Executioner Mother Witch
Little Prince
Zap

Defense Synergies 1 10

Bats
Zap Mega Knight
Zap
Mega Knight Bats Furnace Witch Executioner Mother Witch Little Prince
Furnace
Zap
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Zap Bats Witch Executioner Mother Witch
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Bats Zap Furnace Witch Executioner Mega Knight
Furnace Witch Mega Knight Bats Executioner
Witch Bats Furnace Mega Knight
Mega Knight
Bats Zap Furnace Executioner Mother Witch Mega Knight
Bats Furnace Zap Witch Executioner Little Prince
Zap Mega Knight
Witch Furnace
Mega Knight Little Prince
Bats Witch Executioner Mother Witch Zap Furnace Mega Knight
Executioner Bats Zap Furnace Witch
Furnace Mega Knight Bats Zap Witch
Executioner Mega Knight Bats Zap Furnace Witch
Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Bats Furnace Witch Executioner
Mega Knight Bats Zap Furnace Witch Executioner Little Prince
Zap Furnace Witch Executioner Bats Mother Witch Mega Knight Little Prince
Mega Knight Bats Furnace Witch Executioner Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Witch
Zap Executioner Mega Knight
Mega Knight Bats Zap Furnace Witch
Mega Knight Bats Zap
Witch Executioner Mega Knight
Furnace Executioner Mother Witch Bats Zap Witch
Bats Furnace Witch
Mega Knight
Zap Mega Knight Bats Witch
Witch
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Witch Executioner
Furnace Witch Executioner Mega Knight
Witch Bats Zap Furnace Executioner Little Prince
Bats Executioner Mega Knight Zap Witch Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap Furnace Mega Knight
Executioner Mother Witch Bats Zap Furnace Witch
Furnace Witch Executioner
Zap Executioner
Zap
Bats
Zap
Zap Executioner
Executioner
Zap Furnace
Zap Furnace Witch Executioner
Furnace Executioner Mega Knight
Bats
Zap Executioner Mega Knight
Zap Witch Mother Witch Mega Knight Little Prince
Mega Knight
Zap
Zap Mother Witch Furnace Witch Executioner Mega Knight Little Prince
Witch
Zap Witch Executioner
Zap Witch Mega Knight
Zap
Bats Zap Furnace Witch Executioner Mother Witch Little Prince
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Bats Witch
Zap Witch Executioner
Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Bats Witch
Bats Zap Witch Executioner
Zap Witch Executioner Mega Knight Little Prince

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