My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Musketeer Baby Dragon Fisherman Lumberjack
Zap
Bats Fisherman
Barbarian Barrel
Musketeer Lumberjack
The Log
Musketeer Fisherman Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Baby Dragon Fisherman Lumberjack
Fireball
Musketeer Baby Dragon Fisherman Lumberjack
Poison
Bats Musketeer Fisherman
Lightning
Musketeer Baby Dragon Fisherman Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fisherman Musketeer Baby Dragon Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Fisherman Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon Fisherman Lumberjack
Musketeer
Baby Dragon The Log Fisherman Lumberjack Mega Knight
Baby Dragon
Bats Musketeer Fisherman Lumberjack Mega Knight
Freeze
The Log
Musketeer Fisherman Lumberjack Mega Knight
Fisherman
Bats Musketeer Baby Dragon The Log Mega Knight
Lumberjack
Bats Musketeer Baby Dragon The Log Mega Knight
Mega Knight
Bats Musketeer Baby Dragon The Log Fisherman Lumberjack

Defense Synergies 2 19

Bats
Musketeer Baby Dragon Freeze The Log Fisherman Lumberjack Mega Knight
Musketeer
The Log Lumberjack Bats Baby Dragon Fisherman Mega Knight
Baby Dragon
Bats Musketeer The Log Lumberjack Mega Knight
Freeze
Bats Lumberjack Mega Knight
The Log
Musketeer Bats Baby Dragon Fisherman Lumberjack Mega Knight
Fisherman
Bats Musketeer The Log Mega Knight
Lumberjack
Musketeer Bats Baby Dragon Freeze The Log
Mega Knight
Bats Musketeer Baby Dragon Freeze The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon The Log
Lumberjack Bats Musketeer The Log Fisherman Mega Knight
Fisherman Lumberjack Mega Knight Bats Musketeer Freeze
Lumberjack Bats Musketeer Fisherman Mega Knight
The Log Lumberjack Mega Knight
Freeze The Log Bats Musketeer Baby Dragon Lumberjack Mega Knight
Bats Musketeer Baby Dragon Freeze
Musketeer Baby Dragon The Log Mega Knight
Musketeer Fisherman Lumberjack
Musketeer Fisherman Lumberjack Mega Knight
Bats Musketeer Baby Dragon Freeze The Log Fisherman Lumberjack Mega Knight
Musketeer Bats Baby Dragon
Lumberjack Mega Knight Bats Musketeer Freeze The Log
Mega Knight Bats Baby Dragon Freeze The Log Lumberjack
Lumberjack Mega Knight
Freeze The Log Fisherman Lumberjack Mega Knight
Mega Knight Bats Musketeer Fisherman Lumberjack
Mega Knight Bats Musketeer Baby Dragon The Log Fisherman Lumberjack
Baby Dragon Freeze The Log Bats Musketeer Fisherman Lumberjack Mega Knight
Musketeer Fisherman Lumberjack
Mega Knight Bats Musketeer Baby Dragon The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman
Musketeer Baby Dragon The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Bats Musketeer The Log Fisherman
Lumberjack Mega Knight Bats Musketeer The Log Fisherman
Musketeer Fisherman Lumberjack Mega Knight
Bats Musketeer Baby Dragon Freeze
Bats Musketeer Lumberjack
Mega Knight Fisherman Lumberjack
Freeze Mega Knight Bats Baby Dragon The Log
Musketeer
Mega Knight Bats Musketeer Lumberjack
Mega Knight The Log
Mega Knight Lumberjack
Musketeer Baby Dragon Mega Knight
Bats Musketeer Baby Dragon Freeze The Log Fisherman Lumberjack
Bats Mega Knight Musketeer Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze The Log
Musketeer Baby Dragon The Log Fisherman
Baby Dragon The Log
Musketeer Freeze The Log
Baby Dragon The Log Mega Knight
Bats Musketeer Baby Dragon Freeze
Musketeer Baby Dragon The Log
The Log Baby Dragon Freeze
The Log Fisherman
Bats Musketeer Fisherman Lumberjack
Musketeer The Log Fisherman
Musketeer Baby Dragon
Musketeer Baby Dragon The Log Fisherman
Musketeer Baby Dragon Freeze Fisherman
Musketeer Baby Dragon The Log Fisherman
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Mega Knight
Freeze
Bats Fisherman
Musketeer Baby Dragon The Log Fisherman Mega Knight
Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log Fisherman
Musketeer Baby Dragon The Log
Freeze The Log Baby Dragon Mega Knight
Fisherman
The Log Musketeer Baby Dragon Fisherman
Musketeer Baby Dragon The Log Fisherman Mega Knight
Musketeer Baby Dragon The Log Fisherman
Bats Musketeer Baby Dragon
Bats Musketeer Freeze
Musketeer The Log Mega Knight
Freeze
Mega Knight
The Log
Bats Musketeer Freeze
Musketeer Baby Dragon
Freeze
The Log
Musketeer Baby Dragon Lumberjack Mega Knight
The Log Musketeer Baby Dragon
Musketeer Mega Knight
Bats Musketeer Baby Dragon Freeze The Log
Bats Musketeer
Musketeer Baby Dragon Freeze The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: