My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Executioner Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Executioner Bandit Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Bandit Electro Wizard Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit Inferno Dragon
Goblin Gang
Bandit
Executioner
The Log Bandit Mega Knight
The Log
Executioner Bandit Mega Knight
Bandit
Bats Goblin Gang Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Executioner The Log Bandit Electro Wizard

Defense Synergies 0 21

Bats
The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Goblin Gang
The Log Bandit Electro Wizard Inferno Dragon
Executioner
The Log Bandit Mega Knight
The Log
Bats Goblin Gang Executioner Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Bats Goblin Gang Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Bats Executioner The Log Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Inferno Dragon Bats Goblin Gang Executioner The Log Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Executioner Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Bandit Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Executioner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Goblin Gang Executioner
The Log Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bandit Electro Wizard Mega Knight
Bats Goblin Gang Executioner Electro Wizard The Log Bandit Mega Knight
Executioner Inferno Dragon Bats Goblin Gang Electro Wizard
Mega Knight Bats Goblin Gang The Log Bandit Electro Wizard
Executioner Mega Knight Bats Goblin Gang The Log Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Executioner Electro Wizard
Mega Knight Bats Goblin Gang Executioner The Log Bandit Electro Wizard
Executioner The Log Bats Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Bats Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Executioner The Log Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Bats The Log Electro Wizard
Goblin Gang Mega Knight Bats The Log Bandit Electro Wizard
Goblin Gang Executioner Bandit Inferno Dragon Mega Knight
Executioner Bats Goblin Gang Electro Wizard
Goblin Gang Bats Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats The Log Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang Executioner Bandit
Executioner Mega Knight
Goblin Gang Electro Wizard Bats Executioner The Log Inferno Dragon
Bats Executioner Mega Knight The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner The Log Mega Knight
Executioner Bats
Executioner The Log
The Log Executioner
The Log Bandit
Bats Goblin Gang Electro Wizard
The Log Bandit Electro Wizard
Executioner
Executioner The Log Bandit
Bandit
The Log
Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Bats
Executioner The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
Inferno Dragon
The Log Executioner Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Bats Executioner Electro Wizard
Electro Wizard Bats
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Goblin Gang Bandit
Executioner Electro Wizard
The Log
Goblin Gang Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
Bats Goblin Gang The Log Electro Wizard
Bats Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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