My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Electro Spirit Dart Goblin
The Log
Electro Spirit Dart Goblin
Earthquake
Arrows
Electro Spirit Bats Dart Goblin
Royal Delivery
Electro Spirit Bats Dart Goblin
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats Zap The Log Arrows Dart Goblin Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Bats Zap

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bats
Mega Knight Zap
Zap
Arrows Mirror Electro Spirit Bats Dart Goblin The Log Mega Knight
Arrows
Zap Mirror Mega Knight
Dart Goblin
Zap Mirror The Log Mega Knight
Mirror
Zap Arrows The Log Dart Goblin
The Log
Mirror Zap Dart Goblin Mega Knight
Mega Knight
Bats Zap Arrows Dart Goblin The Log

Defense Synergies 4 15

Electro Spirit
Zap The Log
Bats
Zap Dart Goblin The Log Mega Knight
Zap
Mirror Mega Knight Electro Spirit Bats Arrows Dart Goblin The Log
Arrows
Mirror Mega Knight Zap
Dart Goblin
Bats Zap Mirror The Log Mega Knight
Mirror
Zap Arrows Dart Goblin The Log Mega Knight
The Log
Electro Spirit Bats Zap Dart Goblin Mirror Mega Knight
Mega Knight
Zap Arrows Bats Dart Goblin Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Bats Zap Dart Goblin The Log Mega Knight
Mega Knight Bats Dart Goblin
Bats Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Electro Spirit Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Electro Spirit Zap Arrows
Electro Spirit Zap Arrows Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight
Bats Dart Goblin Electro Spirit Zap Arrows The Log Mega Knight
Arrows Bats Zap Dart Goblin
Mega Knight Bats Zap The Log
Mega Knight Electro Spirit Bats Zap Arrows Dart Goblin The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Electro Spirit Bats Zap Dart Goblin The Log
Zap Arrows The Log Electro Spirit Bats Dart Goblin Mega Knight
Dart Goblin
Mega Knight Electro Spirit Bats Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows The Log Mega Knight
Mega Knight Bats Zap The Log
Mega Knight Bats Zap The Log
Mega Knight
Arrows Electro Spirit Bats Zap Dart Goblin
Bats Dart Goblin
Mega Knight
Zap Mega Knight Electro Spirit Bats The Log
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap Arrows The Log
Mega Knight
Dart Goblin Mega Knight
Electro Spirit Bats Zap Dart Goblin The Log
Bats Arrows Mega Knight Electro Spirit Zap Dart Goblin The Log
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Zap Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Zap Arrows The Log Mega Knight
Arrows Electro Spirit Bats Zap Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Zap Dart Goblin
Arrows The Log Zap Dart Goblin
Bats
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Bats
Zap Arrows Dart Goblin The Log Mega Knight
Zap Arrows Dart Goblin The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Electro Spirit Mega Knight
Arrows The Log Zap Dart Goblin
Zap Arrows The Log Mega Knight
Zap Arrows Dart Goblin The Log
Bats Zap Arrows Dart Goblin
Zap Electro Spirit Bats Dart Goblin
Zap Arrows Dart Goblin The Log Mega Knight
Zap Electro Spirit Arrows
Mega Knight
Arrows The Log
Zap Electro Spirit Bats Dart Goblin
Zap Arrows Dart Goblin
Arrows The Log
Dart Goblin Mega Knight
Arrows The Log Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Electro Spirit Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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