My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Musketeer Princess Electro Wizard
The Log
Musketeer Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Musketeer Hog Rider Princess Electro Wizard
Fireball
Musketeer Hog Rider Princess Electro Wizard
Poison
Bats Musketeer Princess Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Princess Musketeer Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Princess

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Arrows Hog Rider Electro Wizard Bats Musketeer Princess Mega Knight
Arrows
Zap Hog Rider Mega Knight
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Bats Zap Arrows Musketeer Princess Electro Wizard Mega Knight
Princess
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Arrows Musketeer Hog Rider Princess Electro Wizard

Defense Synergies 3 11

Bats
Zap Musketeer Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Arrows Musketeer Princess
Arrows
Mega Knight Zap
Musketeer
Bats Zap Electro Wizard Mega Knight
Hog Rider
Princess
Zap Mega Knight
Electro Wizard
Zap Bats Musketeer Mega Knight
Mega Knight
Zap Arrows Bats Musketeer Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Bats Zap Musketeer Electro Wizard Mega Knight
Mega Knight Bats Musketeer Electro Wizard
Bats Musketeer Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Bats Zap Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Zap Arrows Princess
Zap Arrows Musketeer Electro Wizard Mega Knight
Musketeer Princess
Musketeer Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows Musketeer Princess Mega Knight
Arrows Musketeer Bats Zap Princess Electro Wizard
Mega Knight Bats Zap Musketeer Electro Wizard
Mega Knight Bats Zap Arrows Princess Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bats Arrows Musketeer Electro Wizard
Arrows Mega Knight Bats Zap Musketeer Electro Wizard
Zap Arrows Bats Musketeer Princess Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Bats Arrows Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Musketeer Mega Knight
Mega Knight Bats Zap Musketeer Electro Wizard
Mega Knight Bats Zap Musketeer Electro Wizard
Musketeer Mega Knight
Arrows Bats Zap Musketeer Princess Electro Wizard
Bats Musketeer Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats
Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap Arrows Electro Wizard
Mega Knight
Musketeer Princess Mega Knight
Electro Wizard Bats Zap Musketeer
Bats Arrows Mega Knight Zap Musketeer Princess Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Zap Musketeer Princess Electro Wizard
Arrows
Arrows Musketeer
Zap Arrows Mega Knight
Arrows Bats Zap Musketeer Princess
Arrows Musketeer Princess
Arrows Zap Princess
Arrows Zap
Bats Musketeer Electro Wizard
Zap Arrows Musketeer Princess Electro Wizard
Zap Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Zap Arrows Musketeer
Zap Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows
Bats
Zap Arrows Musketeer Princess Electro Wizard Mega Knight
Zap Arrows Princess Mega Knight
Musketeer Mega Knight
Arrows Princess
Musketeer
Zap Arrows Musketeer
Zap Arrows Princess Mega Knight
Arrows Zap Musketeer Princess Electro Wizard
Zap Arrows Musketeer Princess Mega Knight
Zap Arrows Musketeer
Bats Zap Arrows Musketeer Princess Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Zap Electro Wizard Bats Musketeer Princess
Zap Arrows Musketeer Princess Electro Wizard
Arrows
Musketeer Princess Electro Wizard Mega Knight
Arrows Zap Musketeer Princess
Zap Arrows
Musketeer Mega Knight
Zap Bats Musketeer Princess Electro Wizard
Bats Zap Musketeer Princess Electro Wizard
Zap Musketeer Princess Electro Wizard Mega Knight
Mega Knight

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