My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Army
Giant Snowball
Bats Minions Dart Goblin Skeleton Army Witch Lumberjack
Zap
Bats Minions Dart Goblin Skeleton Army Witch
Barbarian Barrel
Dart Goblin Skeleton Army Witch Lumberjack
The Log
Dart Goblin Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Bats Minions Dart Goblin Skeleton Army Witch
Royal Delivery
Bats Minions Dart Goblin Skeleton Army Witch Lumberjack
Fireball
Minions Dart Goblin Skeleton Army Witch Lumberjack
Poison
Bats Minions Dart Goblin Skeleton Army Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dart Goblin Skeleton Army Lumberjack Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Dart Goblin Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Minions Lumberjack
Minions
Giant Mega Knight Bats Lumberjack
Dart Goblin
Giant Mega Knight
Giant
Bats Minions Dart Goblin Witch Lumberjack
Skeleton Army
Witch
Giant Lumberjack Mega Knight
Lumberjack
Bats Minions Giant Witch Mega Knight
Mega Knight
Bats Minions Dart Goblin Witch Lumberjack

Defense Synergies 0 13

Bats
Minions Dart Goblin Lumberjack Mega Knight
Minions
Bats Dart Goblin Lumberjack Mega Knight
Dart Goblin
Bats Minions Skeleton Army Lumberjack Mega Knight
Giant
Skeleton Army
Dart Goblin Lumberjack
Witch
Lumberjack Mega Knight
Lumberjack
Bats Minions Dart Goblin Skeleton Army Witch
Mega Knight
Bats Minions Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Skeleton Army Lumberjack Bats Minions Dart Goblin Witch Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Bats Minions Dart Goblin
Skeleton Army Witch Lumberjack Bats Minions Dart Goblin Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Minions Dart Goblin Lumberjack Mega Knight
Bats Minions Dart Goblin Witch
Dart Goblin Mega Knight
Witch Minions Skeleton Army Lumberjack
Skeleton Army Dart Goblin Lumberjack Mega Knight
Bats Minions Dart Goblin Skeleton Army Witch Lumberjack Mega Knight
Minions Bats Dart Goblin Witch
Skeleton Army Lumberjack Mega Knight Bats Minions Witch
Skeleton Army Mega Knight Bats Minions Dart Goblin Witch Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Mega Knight Bats Minions Skeleton Army Witch Lumberjack
Mega Knight Bats Minions Dart Goblin Skeleton Army Witch Lumberjack
Witch Bats Minions Dart Goblin Lumberjack Mega Knight
Dart Goblin Lumberjack
Skeleton Army Mega Knight Bats Minions Dart Goblin Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Minions Witch
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Witch Lumberjack Mega Knight
Bats Minions Dart Goblin Witch
Skeleton Army Bats Minions Dart Goblin Witch Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Minions Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Mega Knight Bats Minions Dart Goblin Witch Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Lumberjack
Dart Goblin Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Minions Dart Goblin Lumberjack
Bats Minions Mega Knight Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mega Knight
Bats Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Bats Minions Lumberjack
Dart Goblin
Dart Goblin
Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Bats Minions
Dart Goblin Mega Knight
Dart Goblin Witch Mega Knight
Minions Mega Knight
Witch Mega Knight
Witch
Dart Goblin Witch
Witch Mega Knight
Dart Goblin
Bats Dart Goblin Witch
Bats Minions Dart Goblin Witch
Dart Goblin Mega Knight
Mega Knight
Bats Minions Dart Goblin Skeleton Army Witch
Dart Goblin Witch
Dart Goblin Lumberjack Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Bats Minions Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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