My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Electro Wizard Magic Archer
Fireball
Witch Electro Wizard Magic Archer
Poison
Bats Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Electro Wizard Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Valkyrie Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Arrows
Mega Knight
Valkyrie
Bats Witch Electro Wizard Magic Archer
Witch
Valkyrie Mega Knight
The Log
Magic Archer Mega Knight
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Bats Arrows Witch The Log Electro Wizard Magic Archer

Defense Synergies 1 18

Bats
Valkyrie The Log Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Bats Arrows Witch The Log Electro Wizard Magic Archer
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Bats Valkyrie Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bats Valkyrie Witch The Log Magic Archer Mega Knight
Magic Archer
Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Arrows Bats Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer
Bats Valkyrie Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Bats Valkyrie Electro Wizard
Witch Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Bats Valkyrie Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Arrows Witch Magic Archer
Arrows Valkyrie The Log Electro Wizard Magic Archer Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Witch Electro Wizard Arrows The Log Magic Archer Mega Knight
Arrows Bats Witch Electro Wizard Magic Archer
Mega Knight Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Bats Arrows Witch The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Witch Electro Wizard
Arrows Mega Knight Bats Valkyrie Witch The Log Electro Wizard Magic Archer
Arrows Valkyrie Witch The Log Bats Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Arrows Valkyrie The Log Magic Archer Mega Knight
Mega Knight Bats Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Bats The Log Electro Wizard
Valkyrie Witch Mega Knight
Arrows Bats Witch Electro Wizard Magic Archer
Bats Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie Witch The Log Magic Archer
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Magic Archer Mega Knight
Witch Electro Wizard Bats Valkyrie The Log Magic Archer
Bats Arrows Valkyrie Mega Knight Witch The Log Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie The Log
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Valkyrie The Log
Arrows Valkyrie The Log Magic Archer Mega Knight
Arrows Bats Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Bats Electro Wizard
Arrows Valkyrie The Log Electro Wizard Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Witch The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Electro Wizard Magic Archer Mega Knight
Arrows Valkyrie Witch The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Magic Archer Mega Knight
Witch
Arrows The Log Witch Electro Wizard Magic Archer
Arrows Witch The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Bats Arrows Witch Electro Wizard Magic Archer
Electro Wizard Bats Witch
Arrows The Log Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows The Log Magic Archer
Electro Wizard Bats Witch Magic Archer
Arrows Witch Electro Wizard Magic Archer
Arrows The Log
Valkyrie Electro Wizard Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows
Mega Knight
Bats Witch The Log Electro Wizard Magic Archer
Bats Witch Electro Wizard Magic Archer
Witch The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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