My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Elite Barbarians Elixir Golem Royal Hogs Electro Wizard
The Log
Elite Barbarians Elixir Golem Royal Hogs
Earthquake
Elixir Golem Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Elite Barbarians Elixir Golem Royal Hogs Electro Wizard
Fireball
Elite Barbarians Elixir Golem Royal Hogs Electro Wizard
Poison
Bats Elixir Golem Royal Hogs Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Elixir Golem Poison Electro Wizard Royal Hogs Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Elixir Golem Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Elixir Golem Royal Hogs Rage
Elite Barbarians
Rage Bats Mega Knight
Elixir Golem
Rage Poison Bats
Royal Hogs
Bats Poison Electro Wizard Mega Knight
Rage
Elite Barbarians Elixir Golem Bats Electro Wizard
Poison
Elixir Golem Royal Hogs Mega Knight
Electro Wizard
Royal Hogs Rage Mega Knight
Mega Knight
Bats Elite Barbarians Royal Hogs Poison Electro Wizard

Defense Synergies 0 6

Bats
Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Elixir Golem
Royal Hogs
Rage
Poison
Electro Wizard Mega Knight
Electro Wizard
Bats Poison Mega Knight
Mega Knight
Bats Elite Barbarians Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Bats Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Electro Wizard Mega Knight
Elite Barbarians Poison Mega Knight
Bats Electro Wizard Mega Knight
Bats Electro Wizard Poison
Poison Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Bats Poison Electro Wizard Mega Knight
Bats Poison Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Mega Knight Bats Poison Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Bats Elite Barbarians Poison Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Poison Bats Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Bats Elite Barbarians Poison Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Poison Electro Wizard Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight
Poison Bats Electro Wizard
Bats Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians Poison
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians Poison Electro Wizard
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Electro Wizard Bats Poison
Bats Poison Mega Knight Elite Barbarians Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Poison Mega Knight
Poison Bats
Poison
Poison
Poison
Bats Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Poison
Poison Mega Knight
Poison
Bats
Poison Electro Wizard Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Elite Barbarians Poison Bats Electro Wizard
Electro Wizard Bats Poison
Elite Barbarians
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Bats
Poison Electro Wizard
Poison Electro Wizard Mega Knight
Poison
Poison
Elite Barbarians Mega Knight
Bats Elite Barbarians Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard Mega Knight
Mega Knight
Poison

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