My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Princess Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblin Hut Princess Ram Rider
Zap
Goblin Hut Princess Ram Rider
Barbarian Barrel
Goblin Hut Princess Electro Wizard
The Log
Goblin Hut Princess Ram Rider
Earthquake
Goblin Hut
Arrows
Goblin Hut Princess
Royal Delivery
Battle Healer Goblin Hut Princess Electro Wizard Ram Rider
Fireball
Battle Healer Goblin Hut Princess Electro Wizard Ram Rider
Poison
Battle Healer Goblin Hut Princess Electro Wizard
Lightning
Battle Healer Goblin Hut Electro Wizard Ram Rider
Rocket
Battle Healer Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Fireball Battle Healer Electro Wizard Goblin Hut Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Princess Fireball Battle Healer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Princess Electro Wizard Ram Rider Mega Knight
Battle Healer
Goblin Hut Mirror Princess Electro Wizard Ram Rider
Goblin Hut
Battle Healer Mirror Ram Rider Mega Knight
Mirror
Fireball Battle Healer Goblin Hut Princess Ram Rider
Princess
Fireball Battle Healer Mirror Mega Knight
Electro Wizard
Fireball Battle Healer Ram Rider Mega Knight
Ram Rider
Fireball Battle Healer Goblin Hut Mirror Electro Wizard Mega Knight
Mega Knight
Fireball Goblin Hut Princess Electro Wizard Ram Rider

Defense Synergies 2 17

Fireball
Mirror Battle Healer Goblin Hut Princess Electro Wizard Ram Rider Mega Knight
Battle Healer
Mirror Fireball Goblin Hut Princess Electro Wizard
Goblin Hut
Fireball Battle Healer Mirror Electro Wizard
Mirror
Fireball Battle Healer Goblin Hut Princess Electro Wizard Mega Knight
Princess
Fireball Battle Healer Mirror Mega Knight
Electro Wizard
Fireball Battle Healer Goblin Hut Mirror Ram Rider Mega Knight
Ram Rider
Fireball Electro Wizard
Mega Knight
Fireball Mirror Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Wizard Ram Rider
Battle Healer Goblin Hut Electro Wizard Ram Rider Mega Knight
Goblin Hut Ram Rider Mega Knight Electro Wizard
Goblin Hut Electro Wizard Ram Rider Mega Knight
Fireball Battle Healer Princess Mega Knight
Fireball Electro Wizard Mega Knight
Electro Wizard Ram Rider Fireball Goblin Hut Princess
Fireball Battle Healer Electro Wizard Ram Rider Mega Knight
Goblin Hut Princess
Battle Healer Electro Wizard Mega Knight
Electro Wizard Fireball Goblin Hut Princess Ram Rider Mega Knight
Fireball Goblin Hut Princess Electro Wizard Ram Rider
Goblin Hut Mega Knight Fireball Battle Healer Electro Wizard Ram Rider
Fireball Mega Knight Goblin Hut Princess Electro Wizard
Goblin Hut Electro Wizard Ram Rider Mega Knight
Fireball Goblin Hut Electro Wizard Ram Rider Mega Knight
Mega Knight Fireball Goblin Hut Electro Wizard
Fireball Mega Knight Battle Healer Goblin Hut Electro Wizard Ram Rider
Fireball Battle Healer Goblin Hut Princess Electro Wizard Ram Rider Mega Knight
Goblin Hut Electro Wizard Ram Rider
Mega Knight Fireball Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer Goblin Hut Electro Wizard
Fireball Electro Wizard Battle Healer Mega Knight
Mega Knight Battle Healer Goblin Hut Electro Wizard Ram Rider
Mega Knight Fireball Battle Healer Electro Wizard Ram Rider
Battle Healer Goblin Hut Ram Rider Mega Knight
Fireball Goblin Hut Princess Electro Wizard Ram Rider
Fireball Battle Healer Goblin Hut Electro Wizard Ram Rider
Mega Knight Battle Healer
Electro Wizard Mega Knight Fireball Goblin Hut
Goblin Hut
Mega Knight Goblin Hut
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Ram Rider
Fireball Princess Mega Knight
Goblin Hut Electro Wizard Fireball Battle Healer
Mega Knight Fireball Battle Healer Goblin Hut Princess Electro Wizard
Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Electro Wizard Ram Rider
Fireball Goblin Hut
Fireball
Fireball Mega Knight
Fireball Princess Ram Rider
Princess
Fireball Princess Ram Rider
Fireball Ram Rider
Fireball Electro Wizard
Fireball Princess Electro Wizard Ram Rider
Fireball Princess
Fireball Goblin Hut Princess
Fireball Princess
Princess Fireball Goblin Hut
Fireball Goblin Hut Princess
Fireball Goblin Hut Princess Mega Knight
Fireball
Fireball Princess Electro Wizard Mega Knight
Fireball Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Princess Mega Knight
Fireball Princess Electro Wizard Ram Rider
Fireball Princess Ram Rider Mega Knight
Fireball
Fireball Princess Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball Mega Knight
Fireball Princess Electro Wizard
Mega Knight
Fireball Princess
Electro Wizard Fireball Goblin Hut Princess
Fireball Princess Electro Wizard Ram Rider
Fireball
Fireball Princess Electro Wizard Mega Knight
Fireball Princess
Fireball
Mega Knight
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard Mega Knight
Fireball Mega Knight

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