My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Hunter P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats
Barbarian Barrel
Bomber Hunter
The Log
Bomber Hog Rider Hunter
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Hog Rider Hunter P.E.K.K.A
Fireball
Bomber Hog Rider Hunter
Poison
Bomber Bats Hunter
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Hog Rider Hunter P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Hog Rider P.E.K.K.A Mega Knight
Bats
Hog Rider Mega Knight Bomber Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Bats Hunter The Log Mega Knight
Hog Rider
Bats Zap The Log Bomber Hunter Mega Knight
Hunter
Zap Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bomber Bats Hunter The Log
The Log
Hog Rider Zap P.E.K.K.A Mega Knight
Mega Knight
Bats Bomber Zap Hog Rider Hunter The Log

Defense Synergies 2 16

Bomber
Bats Zap P.E.K.K.A The Log
Bats
Bomber Zap Hunter P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Bomber Bats Hunter P.E.K.K.A The Log
Hog Rider
Hunter
Bats Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Bomber Bats Zap Hunter
The Log
P.E.K.K.A Bomber Bats Zap Hunter Mega Knight
Mega Knight
Zap Bats Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Hunter P.E.K.K.A Bats Zap The Log Mega Knight
Hunter P.E.K.K.A Mega Knight Bomber Bats
Hunter P.E.K.K.A Bats Mega Knight
Bomber P.E.K.K.A The Log Mega Knight
The Log Bomber Bats Zap Hunter Mega Knight
Bats Hunter Zap
Zap P.E.K.K.A The Log Mega Knight
Hunter P.E.K.K.A
Bomber Hunter Mega Knight
Bats Bomber Zap Hunter The Log Mega Knight
Hunter Bats Zap
Hunter P.E.K.K.A Mega Knight Bomber Bats Zap The Log
Bomber Mega Knight Bats Zap Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter Mega Knight
Zap Hunter P.E.K.K.A The Log Mega Knight
Mega Knight Bomber Bats Hunter P.E.K.K.A
Mega Knight Bomber Bats Zap Hunter The Log
Zap Hunter The Log Bomber Bats Mega Knight
P.E.K.K.A Hunter
Bomber Mega Knight Bats Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Bomber Zap Hunter The Log Mega Knight
P.E.K.K.A Mega Knight Bats Zap Hunter The Log
Hunter P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Hunter Mega Knight
Bats Zap Hunter
P.E.K.K.A Bats Hunter
P.E.K.K.A Mega Knight Hunter
Zap P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Hunter
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Hunter
Bomber Mega Knight
Bomber Bats Zap Hunter P.E.K.K.A The Log
Bats Mega Knight Bomber Zap Hunter P.E.K.K.A The Log
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Zap The Log Mega Knight
Bats Zap Hunter
Bomber The Log
The Log Zap Hunter
The Log Zap
Bats
Zap The Log
Zap
Hunter The Log
Zap The Log
Bomber Zap Hunter The Log
The Log Mega Knight
Bomber Bats
Bomber Zap Hunter The Log Mega Knight
Bomber Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Bomber Hunter Mega Knight
The Log Zap Hunter
Zap The Log Mega Knight
Zap The Log
Bats Zap Hunter
Zap Bats
Bomber Zap Hunter The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Bats
Zap Hunter
The Log
Hunter Mega Knight
The Log Bomber Zap
Zap
P.E.K.K.A Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Mega Knight
P.E.K.K.A
Mega Knight

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