My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Balloon Cannon Cart X-Bow Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon Cannon Cart X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Cannon Cart
Giant Snowball
Balloon
Zap
Balloon Cannon Cart X-Bow
Barbarian Barrel
Barbarian Hut Cannon Cart X-Bow
The Log
Barbarian Hut Cannon Cart X-Bow
Earthquake
Barbarian Hut X-Bow
Arrows
Royal Delivery
Battle Healer Balloon Cannon Cart Mother Witch
Fireball
Battle Healer Barbarian Hut Balloon Cannon Cart X-Bow Mother Witch
Poison
Battle Healer Barbarian Hut Balloon X-Bow Mother Witch
Lightning
Battle Healer Barbarian Hut Balloon Cannon Cart X-Bow Mother Witch
Rocket
Battle Healer Barbarian Hut Balloon Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Healer Mother Witch Balloon Cannon Cart Barbarian Hut X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Battle Healer Mother Witch Balloon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow Mega Knight
Battle Healer
Barbarian Hut Balloon Cannon Cart X-Bow
Barbarian Hut
Battle Healer X-Bow Mother Witch
Balloon
Battle Healer Mega Knight
Cannon Cart
Battle Healer Mother Witch
X-Bow
Fireball Battle Healer Barbarian Hut
Mother Witch
Barbarian Hut Cannon Cart Mega Knight
Mega Knight
Fireball Balloon Mother Witch

Defense Synergies 1 9

Fireball
X-Bow Battle Healer Barbarian Hut Mega Knight
Battle Healer
Fireball Cannon Cart X-Bow Mother Witch
Barbarian Hut
Fireball X-Bow Mother Witch
Balloon
Cannon Cart
Battle Healer
X-Bow
Fireball Battle Healer Barbarian Hut
Mother Witch
Battle Healer Barbarian Hut Mega Knight
Mega Knight
Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Fireball X-Bow
Barbarian Hut Battle Healer Cannon Cart X-Bow Mega Knight
Barbarian Hut Mega Knight Cannon Cart
Barbarian Hut Cannon Cart Mega Knight
Fireball Battle Healer X-Bow Mega Knight
Fireball Cannon Cart X-Bow Mother Witch Mega Knight
Fireball Barbarian Hut X-Bow
Barbarian Hut Fireball Battle Healer Cannon Cart X-Bow Mega Knight
Barbarian Hut X-Bow
Battle Healer Cannon Cart Mega Knight
Mother Witch Fireball Cannon Cart X-Bow Mega Knight
Fireball Barbarian Hut
Barbarian Hut Mega Knight Fireball Battle Healer Cannon Cart X-Bow
Fireball Barbarian Hut Mega Knight Cannon Cart X-Bow
Barbarian Hut Cannon Cart X-Bow Mega Knight
Barbarian Hut Fireball X-Bow Mega Knight
Barbarian Hut Mega Knight Fireball Cannon Cart X-Bow
Fireball Mega Knight Battle Healer Barbarian Hut Cannon Cart X-Bow
Fireball Battle Healer Barbarian Hut Cannon Cart Mother Witch Mega Knight
Barbarian Hut Cannon Cart
Mega Knight Fireball Battle Healer Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Battle Healer Cannon Cart X-Bow
Fireball Battle Healer Cannon Cart X-Bow Mega Knight
Mega Knight Battle Healer Barbarian Hut Cannon Cart
Mega Knight Fireball Battle Healer Barbarian Hut Cannon Cart X-Bow
Barbarian Hut Battle Healer Cannon Cart Mega Knight
Fireball Mother Witch
Fireball Battle Healer Barbarian Hut Cannon Cart
Mega Knight Battle Healer Barbarian Hut Cannon Cart
Mega Knight Fireball Barbarian Hut Cannon Cart X-Bow
Barbarian Hut
Mega Knight Cannon Cart
Mega Knight Fireball
Cannon Cart Mega Knight Fireball Barbarian Hut
Fireball Barbarian Hut Cannon Cart Mega Knight
Fireball Battle Healer Barbarian Hut Cannon Cart X-Bow
Mega Knight Fireball Battle Healer Barbarian Hut Cannon Cart Mother Witch
Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut X-Bow
Fireball X-Bow
Fireball Barbarian Hut Cannon Cart X-Bow
Cannon Cart Fireball Barbarian Hut
Fireball Mega Knight
Fireball Mother Witch
Fireball X-Bow Barbarian Hut
Fireball X-Bow
Fireball X-Bow
Fireball Cannon Cart X-Bow
Fireball
Fireball Barbarian Hut Cannon Cart
Fireball Cannon Cart X-Bow
Fireball Barbarian Hut Cannon Cart X-Bow
X-Bow Fireball Barbarian Hut Cannon Cart
Fireball Barbarian Hut Cannon Cart X-Bow Mega Knight
Fireball
Fireball X-Bow Mega Knight
Fireball X-Bow Mother Witch Mega Knight
Fireball X-Bow Mega Knight
Fireball
X-Bow
Fireball Barbarian Hut Cannon Cart X-Bow
Mother Witch Fireball Mega Knight
Fireball X-Bow
Fireball X-Bow Mega Knight
Fireball X-Bow
Fireball X-Bow Mother Witch
Fireball
Fireball
Fireball X-Bow Mega Knight
Fireball
Mega Knight
Fireball
Fireball Barbarian Hut Cannon Cart X-Bow
Fireball
Fireball
Fireball Cannon Cart Mega Knight
Fireball
Fireball
Cannon Cart Mega Knight
Fireball
Fireball
Fireball Cannon Cart X-Bow Mega Knight
Cannon Cart
Fireball Mega Knight

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