My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Giant Skeleton Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton Inferno Dragon Mighty Miner
Giant Snowball
Skeletons Dart Goblin Hog Rider Inferno Dragon Mighty Miner
Zap
Skeletons Dart Goblin Inferno Dragon Mighty Miner
Barbarian Barrel
Skeletons Dart Goblin Giant Skeleton
The Log
Skeletons Dart Goblin Hog Rider Giant Skeleton
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Hog Rider Giant Skeleton Inferno Dragon
Fireball
Dart Goblin Hog Rider Inferno Dragon Mighty Miner
Poison
Dart Goblin
Lightning
Inferno Dragon Mighty Miner
Rocket
Hog Rider Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Dart Goblin Hog Rider Inferno Dragon Mighty Miner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Dart Goblin Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Dart Goblin Giant Skeleton Mega Knight Mighty Miner
Dart Goblin
Zap Hog Rider Giant Skeleton Mega Knight
Hog Rider
Zap Dart Goblin Giant Skeleton Mega Knight
Giant Skeleton
Zap Dart Goblin Hog Rider
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Dart Goblin Hog Rider
Mighty Miner
Zap

Defense Synergies 2 11

Skeletons
Dart Goblin Zap Giant Skeleton Inferno Dragon
Zap
Mega Knight Skeletons Dart Goblin Giant Skeleton Inferno Dragon Mighty Miner
Dart Goblin
Skeletons Zap Giant Skeleton Inferno Dragon Mega Knight
Hog Rider
Giant Skeleton
Skeletons Zap Dart Goblin
Inferno Dragon
Skeletons Zap Dart Goblin Mega Knight
Mega Knight
Zap Dart Goblin Inferno Dragon
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Inferno Dragon Skeletons Zap Dart Goblin Mega Knight
Mega Knight Skeletons Dart Goblin Giant Skeleton Inferno Dragon
Inferno Dragon Skeletons Dart Goblin Mega Knight
Giant Skeleton Mega Knight
Skeletons Zap Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Zap
Zap Dart Goblin Giant Skeleton Mega Knight
Inferno Dragon Mighty Miner Skeletons
Skeletons Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Skeletons Zap Giant Skeleton Mega Knight
Inferno Dragon Zap Dart Goblin
Mega Knight Skeletons Zap Giant Skeleton
Mega Knight Zap Dart Goblin
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Skeletons
Mega Knight Zap Dart Goblin
Zap Dart Goblin Giant Skeleton Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Dart Goblin Giant Skeleton
Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Giant Skeleton
Zap Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Skeletons Zap
Giant Skeleton Mega Knight Zap
Giant Skeleton Skeletons Inferno Dragon Mega Knight Mighty Miner
Skeletons Zap Dart Goblin
Skeletons Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight Mighty Miner Inferno Dragon
Zap Giant Skeleton Mega Knight Skeletons Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Skeletons
Dart Goblin Mega Knight
Skeletons Zap Dart Goblin Giant Skeleton Inferno Dragon Mighty Miner
Mega Knight Zap Dart Goblin Giant Skeleton Inferno Dragon Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Zap Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Zap Mega Knight
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Giant Skeleton Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Mighty Miner Giant Skeleton Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Giant Skeleton
Dart Goblin Mega Knight
Zap Dart Goblin Giant Skeleton
Zap Dart Goblin
Zap Dart Goblin Giant Skeleton Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: