My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Cannon Dart Goblin
Zap
Skeletons Minions Cannon Dart Goblin
Barbarian Barrel
Skeletons Cannon Dart Goblin
The Log
Skeletons Cannon Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions Dart Goblin
Royal Delivery
Skeletons Minions Dart Goblin Mini P.E.K.K.A
Fireball
Minions Cannon Dart Goblin
Poison
Minions Cannon Dart Goblin
Lightning
Cannon Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Cannon Dart Goblin Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Minions Dart Goblin Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Cannon
Dart Goblin
Zap Mega Knight
Mini P.E.K.K.A
Zap Minions Mega Knight
Mega Knight
Minions Zap Dart Goblin Mini P.E.K.K.A
Goblinstein

Defense Synergies 5 12

Skeletons
Cannon Dart Goblin Zap Minions Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Mega Knight Skeletons Minions Dart Goblin
Minions
Skeletons Zap Cannon Dart Goblin Mega Knight
Cannon
Skeletons Zap Minions Dart Goblin Mini P.E.K.K.A
Dart Goblin
Skeletons Zap Minions Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Skeletons Cannon Dart Goblin
Mega Knight
Zap Minions Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Dart Goblin
Mini P.E.K.K.A Skeletons Zap Minions Cannon Dart Goblin Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons Minions Dart Goblin
Cannon Mini P.E.K.K.A Skeletons Minions Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Zap Minions Cannon Dart Goblin Mega Knight
Minions Dart Goblin Zap Cannon
Zap Cannon Dart Goblin Mega Knight
Cannon Mini P.E.K.K.A Skeletons Minions
Skeletons Cannon Dart Goblin Mini P.E.K.K.A Mega Knight
Minions Dart Goblin Skeletons Zap Cannon Mega Knight
Minions Zap Dart Goblin
Cannon Mini P.E.K.K.A Mega Knight Skeletons Zap Minions
Mega Knight Zap Minions Cannon Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Zap Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Minions Cannon Mini P.E.K.K.A
Cannon Mega Knight Zap Minions Dart Goblin
Zap Minions Cannon Dart Goblin Mega Knight
Mini P.E.K.K.A Cannon Dart Goblin
Mega Knight Minions Cannon Dart Goblin Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Skeletons Zap Minions Dart Goblin
Mini P.E.K.K.A Skeletons Minions Dart Goblin
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Minions Mini P.E.K.K.A
Skeletons Cannon Dart Goblin
Mega Knight Minions Dart Goblin Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Dart Goblin Mega Knight
Skeletons Zap Minions Dart Goblin Mini P.E.K.K.A
Minions Mega Knight Zap Cannon Dart Goblin Mini P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Minions Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Minions Mini P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Minions Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Mega Knight
Zap Dart Goblin Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Minions Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Minions Dart Goblin
Zap Dart Goblin
Dart Goblin Mini P.E.K.K.A Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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