My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Heal Spirit Goblin Barrel Witch Executioner
The Log
Heal Spirit Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Heal Spirit Goblin Barrel Witch
Royal Delivery
Heal Spirit Goblin Barrel Baby Dragon Witch Executioner
Fireball
Goblin Barrel Baby Dragon Witch Executioner
Poison
Witch Executioner
Lightning
Baby Dragon Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Barrel Fireball Baby Dragon Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Goblin Barrel Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Baby Dragon Witch Mega Knight
Fireball
Baby Dragon Mega Knight
Rage
Witch
Goblin Barrel
Baby Dragon Mega Knight
Baby Dragon
Heal Spirit Fireball Goblin Barrel Witch Mega Knight
Witch
Rage Heal Spirit Baby Dragon Mega Knight
Executioner
Mega Knight
Mega Knight
Heal Spirit Fireball Goblin Barrel Baby Dragon Witch Executioner

Defense Synergies 0 5

Heal Spirit
Fireball
Mega Knight
Rage
Goblin Barrel
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Executioner
Mega Knight
Mega Knight
Fireball Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner
Witch Executioner Mega Knight
Witch Mega Knight Executioner
Witch Mega Knight
Fireball Mega Knight
Fireball Baby Dragon Executioner Mega Knight
Fireball Baby Dragon Witch Executioner
Fireball Baby Dragon Mega Knight
Witch
Mega Knight
Witch Executioner Fireball Baby Dragon Mega Knight
Executioner Fireball Baby Dragon Witch
Mega Knight Fireball Witch
Fireball Executioner Mega Knight Baby Dragon Witch
Mega Knight
Fireball Mega Knight
Mega Knight Fireball Witch Executioner
Fireball Mega Knight Baby Dragon Witch Executioner
Baby Dragon Witch Executioner Fireball Mega Knight
Mega Knight Fireball Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Baby Dragon Executioner Mega Knight
Mega Knight Witch
Mega Knight Fireball
Witch Executioner Mega Knight
Fireball Executioner Baby Dragon Witch
Fireball Witch
Mega Knight
Mega Knight Fireball Baby Dragon Witch
Witch
Mega Knight Witch
Mega Knight Fireball
Mega Knight Fireball Witch Executioner
Fireball Baby Dragon Witch Executioner Mega Knight
Witch Fireball Baby Dragon Executioner
Executioner Mega Knight Fireball Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball
Fireball Executioner Baby Dragon Mega Knight
Fireball Executioner Baby Dragon Witch
Baby Dragon Witch Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch Executioner
Fireball Baby Dragon Executioner Mega Knight
Fireball
Fireball Baby Dragon Executioner Mega Knight
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Executioner Mega Knight
Witch
Fireball Baby Dragon Witch Executioner
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Witch Executioner
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Baby Dragon Witch Executioner
Fireball
Fireball Baby Dragon Executioner Mega Knight
Fireball Baby Dragon Executioner
Fireball
Executioner Mega Knight
Fireball Baby Dragon Witch
Fireball Witch Executioner
Fireball Baby Dragon Witch Executioner Mega Knight
Fireball Mega Knight

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