My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Goblins Minions Battle Ram Skeleton Army
Zap
Goblins Minions Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Goblins Battle Ram Inferno Tower Skeleton Army Executioner
The Log
Goblins Battle Ram Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Goblins Minions Skeleton Army
Royal Delivery
Goblins Minions Battle Ram Skeleton Army Executioner
Fireball
Minions Battle Ram Inferno Tower Skeleton Army Executioner
Poison
Minions Inferno Tower Skeleton Army Executioner
Lightning
Battle Ram Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Skeleton Army Battle Ram Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram Goblins Minions Executioner Mega Knight
Minions
Mega Knight Zap Battle Ram
Battle Ram
Zap Goblins Minions
Inferno Tower
Skeleton Army
Executioner
Zap Mega Knight
Mega Knight
Minions Zap Executioner

Defense Synergies 2 11

Goblins
Zap Inferno Tower
Zap
Mega Knight Goblins Minions Inferno Tower Skeleton Army Executioner
Minions
Zap Inferno Tower Mega Knight
Battle Ram
Inferno Tower
Skeleton Army Goblins Zap Minions Mega Knight
Skeleton Army
Inferno Tower Zap Executioner
Executioner
Zap Skeleton Army Mega Knight
Mega Knight
Zap Minions Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Executioner
Inferno Tower Skeleton Army Goblins Zap Minions Executioner Mega Knight
Inferno Tower Skeleton Army Mega Knight Goblins Minions Executioner
Inferno Tower Skeleton Army Goblins Minions Mega Knight
Skeleton Army Mega Knight
Skeleton Army Goblins Zap Minions Executioner Mega Knight
Minions Inferno Tower Zap Executioner
Zap Inferno Tower Mega Knight
Inferno Tower Goblins Minions Skeleton Army
Skeleton Army Goblins Inferno Tower Mega Knight
Goblins Minions Skeleton Army Executioner Zap Mega Knight
Minions Inferno Tower Executioner Zap
Inferno Tower Skeleton Army Mega Knight Zap Minions
Skeleton Army Executioner Mega Knight Goblins Zap Minions
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight
Mega Knight Goblins Minions Inferno Tower Skeleton Army Executioner
Mega Knight Goblins Zap Minions Skeleton Army Executioner
Zap Executioner Minions Mega Knight
Inferno Tower
Skeleton Army Mega Knight Goblins Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Zap Inferno Tower
Zap Executioner Mega Knight
Skeleton Army Mega Knight Goblins Zap Minions Inferno Tower
Skeleton Army Mega Knight Zap Inferno Tower
Inferno Tower Skeleton Army Executioner Mega Knight
Executioner Zap Minions
Skeleton Army Goblins Minions Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Zap Mega Knight Goblins Minions Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Minions Inferno Tower
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Inferno Tower Executioner
Skeleton Army Executioner Mega Knight
Inferno Tower Skeleton Army Goblins Zap Minions Executioner
Minions Executioner Mega Knight Zap Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap Mega Knight
Executioner Zap Minions
Executioner
Zap Executioner
Zap
Goblins Minions
Zap
Zap Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner Mega Knight
Minions
Zap Executioner Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Minions Skeleton Army
Zap Executioner
Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Minions
Zap Executioner
Zap Executioner Mega Knight
Mega Knight

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