My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Executioner
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Executioner
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Arrows Firecracker Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Hog Rider Executioner The Log Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Mega Knight
Hog Rider
Zap Arrows Firecracker The Log Executioner Mega Knight
Executioner
Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Hog Rider Executioner The Log

Defense Synergies 3 12

Skeletons
Zap Firecracker Executioner The Log
Zap
Mega Knight Skeletons Arrows Firecracker Executioner The Log
Arrows
Mega Knight Zap
Firecracker
The Log Skeletons Zap Mega Knight
Hog Rider
Executioner
Skeletons Zap The Log Mega Knight
The Log
Firecracker Skeletons Zap Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log
Skeletons Zap Firecracker Executioner The Log Mega Knight
Mega Knight Skeletons Executioner
Skeletons Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Skeletons Zap Firecracker Executioner Mega Knight
Zap Arrows Firecracker Executioner
Zap Arrows The Log Mega Knight
Skeletons
Skeletons Firecracker Mega Knight
Executioner Skeletons Zap Arrows Firecracker The Log Mega Knight
Arrows Executioner Zap Firecracker
Mega Knight Skeletons Zap The Log
Executioner Mega Knight Zap Arrows Firecracker The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Skeletons Arrows Firecracker Executioner
Arrows Mega Knight Zap Firecracker Executioner The Log
Zap Arrows Executioner The Log Firecracker Mega Knight
Mega Knight Arrows Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Arrows Firecracker Executioner The Log Mega Knight
Mega Knight Skeletons Zap The Log
Mega Knight Zap The Log
Skeletons Executioner Mega Knight
Arrows Firecracker Executioner Skeletons Zap
Skeletons
Mega Knight
Zap Mega Knight Skeletons Firecracker The Log
Skeletons
Mega Knight
Mega Knight Zap Arrows The Log
Mega Knight Skeletons Executioner
Firecracker Executioner Mega Knight
Skeletons Zap Firecracker Executioner The Log
Arrows Executioner Mega Knight Zap Firecracker The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap Executioner The Log
Arrows The Log
Arrows Firecracker The Log
Executioner Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Executioner Zap
Arrows Firecracker Executioner The Log
Arrows The Log Zap Firecracker Executioner
Arrows The Log Zap Firecracker
Firecracker Zap Arrows The Log
Zap Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log Mega Knight
Arrows
Zap Arrows Firecracker Executioner The Log Mega Knight
Zap Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Executioner Mega Knight
Arrows Firecracker The Log Zap Executioner
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Executioner
Zap Firecracker
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Zap
Zap Arrows Firecracker Executioner
Arrows The Log
Firecracker Executioner Mega Knight
Arrows The Log Zap Firecracker Executioner
Zap Arrows
Firecracker Executioner Mega Knight
Zap Firecracker The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log Mega Knight
Firecracker Mega Knight

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