My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Curse
Giant Snowball
Bats Goblin Curse
Zap
Bats Firecracker Inferno Tower Goblin Curse
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Goblin Curse
The Log
Firecracker Elixir Golem Goblin Curse
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Bats Firecracker Goblin Curse
Royal Delivery
Bats Firecracker Elixir Golem
Fireball
Firecracker Elixir Golem Inferno Tower
Poison
Bats Firecracker Elixir Golem Inferno Tower Goblin Curse
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Goblin Curse Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Firecracker Elixir Golem Poison Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Mega Knight
Elixir Golem
Firecracker Poison Bats The Log
Inferno Tower
Goblin Curse
Poison The Log
Poison
Elixir Golem Goblin Curse The Log Mega Knight
The Log
Goblin Curse Elixir Golem Poison Mega Knight
Mega Knight
Bats Firecracker Poison The Log

Defense Synergies 2 11

Bats
Firecracker Inferno Tower The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Mega Knight
Elixir Golem
Inferno Tower
The Log Bats Firecracker Poison Mega Knight
Goblin Curse
Poison
Inferno Tower The Log Mega Knight
The Log
Firecracker Inferno Tower Bats Poison Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Bats Firecracker Goblin Curse The Log Mega Knight
Inferno Tower Mega Knight Bats Goblin Curse
Inferno Tower Bats Firecracker Goblin Curse Mega Knight
Firecracker Poison The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker Goblin Curse Poison
Inferno Tower Poison The Log Mega Knight
Inferno Tower Goblin Curse
Firecracker Inferno Tower Mega Knight
Bats Goblin Curse Poison Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker Goblin Curse Poison
Inferno Tower Mega Knight Bats Goblin Curse The Log
Mega Knight Bats Firecracker Goblin Curse Poison The Log
Inferno Tower Goblin Curse Mega Knight
Inferno Tower Goblin Curse The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower Poison
Mega Knight Bats Firecracker The Log
Poison The Log Bats Firecracker Goblin Curse Mega Knight
Inferno Tower Goblin Curse
Mega Knight Bats Firecracker Goblin Curse Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Poison Firecracker The Log Mega Knight
Mega Knight Bats Inferno Tower The Log
Mega Knight Bats Inferno Tower The Log
Inferno Tower Goblin Curse Mega Knight
Firecracker Poison Bats Goblin Curse
Bats Inferno Tower
Inferno Tower Mega Knight Goblin Curse
Mega Knight Bats Firecracker Inferno Tower Poison The Log
Inferno Tower Goblin Curse
Mega Knight Bats Inferno Tower
Mega Knight Poison The Log
Mega Knight Inferno Tower Goblin Curse
Firecracker Goblin Curse Mega Knight
Inferno Tower Bats Firecracker Poison The Log
Bats Poison Mega Knight Firecracker Inferno Tower Goblin Curse The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison Goblin Curse The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker Goblin Curse The Log Mega Knight
Firecracker Poison Bats Goblin Curse
Firecracker Poison The Log
Poison The Log Firecracker Goblin Curse
Poison The Log Firecracker
Bats Poison
Firecracker Poison The Log
Poison Firecracker Goblin Curse
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Bats
Firecracker Poison The Log Mega Knight
Firecracker Goblin Curse Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Goblin Curse Poison The Log Mega Knight
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker Goblin Curse The Log
Poison Bats Firecracker Goblin Curse
Bats Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Goblin Curse Poison The Log
Bats
Poison Firecracker Goblin Curse
The Log
Poison Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log Mega Knight
Firecracker Mega Knight

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