My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Witch
The Log
Skeletons Firecracker Hog Rider Witch
Earthquake
Skeletons Firecracker Hog Rider Witch
Arrows
Skeletons Bats Firecracker Witch
Royal Delivery
Skeletons Bats Firecracker Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Mega Knight
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker Fireball The Log Witch Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider Witch The Log

Defense Synergies 2 12

Skeletons
Bats Firecracker Witch The Log
Bats
Skeletons Firecracker The Log Mega Knight
Firecracker
The Log Skeletons Bats Mega Knight
Fireball
The Log Mega Knight
Hog Rider
Witch
Skeletons The Log Mega Knight
The Log
Firecracker Fireball Skeletons Bats Witch Mega Knight
Mega Knight
Bats Firecracker Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeletons Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Skeletons Bats
Witch Skeletons Bats Firecracker Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Skeletons Bats Firecracker Mega Knight
Bats Firecracker Fireball Witch
Fireball The Log Mega Knight
Witch Skeletons
Skeletons Firecracker Mega Knight
Bats Witch Skeletons Firecracker Fireball The Log Mega Knight
Bats Firecracker Fireball Witch
Mega Knight Skeletons Bats Fireball Witch The Log
Fireball Mega Knight Bats Firecracker Witch The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Skeletons Bats Firecracker Fireball Witch
Fireball Mega Knight Bats Firecracker Witch The Log
Witch The Log Bats Firecracker Fireball Mega Knight
Mega Knight Bats Firecracker Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Witch
Fireball Firecracker The Log Mega Knight
Mega Knight Skeletons Bats Witch The Log
Mega Knight Bats Fireball The Log
Skeletons Witch Mega Knight
Firecracker Fireball Skeletons Bats Witch
Skeletons Bats Fireball Witch
Mega Knight
Mega Knight Skeletons Bats Firecracker Fireball Witch The Log
Witch Skeletons
Mega Knight Bats Witch
Mega Knight Fireball The Log
Mega Knight Skeletons Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Skeletons Bats Firecracker Fireball The Log
Bats Mega Knight Firecracker Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Mega Knight
Firecracker Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch Mega Knight
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Witch The Log
Firecracker Bats Fireball Witch
Firecracker Fireball Witch The Log Mega Knight
Fireball Firecracker Mega Knight

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