My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Witch Ice Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Firecracker Witch
Barbarian Barrel
Spear Goblins Firecracker Elixir Golem Witch Ice Wizard
The Log
Spear Goblins Firecracker Elixir Golem Witch
Earthquake
Spear Goblins Firecracker Elixir Golem Witch
Arrows
Spear Goblins Firecracker Witch
Royal Delivery
Spear Goblins Firecracker Elixir Golem Witch Ice Wizard Mother Witch
Fireball
Firecracker Elixir Golem Witch Ice Wizard Mother Witch
Poison
Spear Goblins Firecracker Elixir Golem Witch Ice Wizard Mother Witch
Lightning
Witch Ice Wizard Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Ice Wizard Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Firecracker Elixir Golem Ice Wizard Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Firecracker Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Elixir Golem Mega Knight
Firecracker
Elixir Golem Spear Goblins Mirror Mega Knight
Elixir Golem
Firecracker Spear Goblins Mirror Witch Ice Wizard Mother Witch
Mirror
Firecracker Elixir Golem
Witch
Elixir Golem Mega Knight
Ice Wizard
Elixir Golem
Mother Witch
Elixir Golem Mega Knight
Mega Knight
Spear Goblins Firecracker Witch Mother Witch

Defense Synergies 0 13

Spear Goblins
Firecracker Ice Wizard Mega Knight
Firecracker
Spear Goblins Mirror Ice Wizard Mega Knight
Elixir Golem
Mirror
Firecracker Ice Wizard Mega Knight
Witch
Ice Wizard Mega Knight
Ice Wizard
Spear Goblins Firecracker Mirror Witch Mother Witch Mega Knight
Mother Witch
Ice Wizard Mega Knight
Mega Knight
Spear Goblins Firecracker Mirror Witch Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Firecracker Witch Ice Wizard Mega Knight
Witch Mega Knight Ice Wizard
Witch Firecracker Ice Wizard Mega Knight
Firecracker Mega Knight
Spear Goblins Firecracker Ice Wizard Mother Witch Mega Knight
Spear Goblins Firecracker Witch Ice Wizard
Mega Knight
Witch Ice Wizard
Spear Goblins Firecracker Ice Wizard Mega Knight
Witch Ice Wizard Mother Witch Spear Goblins Firecracker Mega Knight
Spear Goblins Firecracker Witch Ice Wizard
Mega Knight Witch Ice Wizard
Mega Knight Firecracker Witch
Mega Knight
Mega Knight
Mega Knight Firecracker Witch
Mega Knight Spear Goblins Firecracker Witch Ice Wizard
Witch Spear Goblins Firecracker Ice Wizard Mother Witch Mega Knight
Mega Knight Spear Goblins Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Witch
Firecracker Mega Knight
Mega Knight Spear Goblins Witch
Mega Knight
Witch Mega Knight
Firecracker Mother Witch Witch Ice Wizard
Spear Goblins Witch Ice Wizard
Mega Knight
Mega Knight Spear Goblins Firecracker Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Spear Goblins Firecracker
Mega Knight Firecracker Witch Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch Spear Goblins Witch Ice Wizard
Firecracker Witch
Firecracker Ice Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Mother Witch Mega Knight
Mega Knight
Firecracker Mother Witch Witch Ice Wizard Mega Knight
Witch
Firecracker Witch Ice Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Ice Wizard Mother Witch
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins Witch
Firecracker Witch Ice Wizard
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: