My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblins Goblin Gang Firecracker Valkyrie
The Log
Goblins Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Goblins Goblin Gang Firecracker
Royal Delivery
Goblins Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Goblin Gang Firecracker Fireball Valkyrie Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Royal Giant Goblin Gang Valkyrie Mega Knight
Royal Giant
Firecracker Fireball Goblins Goblin Gang
Fireball
Royal Giant Mega Knight
Valkyrie
Goblins Goblin Gang Firecracker
Rage
Mega Knight
Firecracker Fireball

Defense Synergies 1 6

Goblins
Firecracker
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblins Goblin Gang Mega Knight
Royal Giant
Fireball
Valkyrie Mega Knight
Valkyrie
Firecracker Goblin Gang Fireball
Rage
Mega Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Goblins Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Goblins Valkyrie
Goblins Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Fireball Goblins Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Fireball
Fireball Valkyrie Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Firecracker Valkyrie Mega Knight
Goblins Goblin Gang Valkyrie Firecracker Fireball Mega Knight
Goblin Gang Firecracker Fireball
Mega Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Mega Knight Goblins Goblin Gang Firecracker
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Goblins Goblin Gang Firecracker Fireball Valkyrie
Fireball Valkyrie Mega Knight Goblins Goblin Gang Firecracker
Valkyrie Firecracker Fireball Mega Knight
Goblin Gang Valkyrie Mega Knight Goblins Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Goblins Fireball
Fireball Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Goblins Valkyrie
Goblin Gang Valkyrie Mega Knight Fireball
Goblin Gang Valkyrie Mega Knight
Firecracker Fireball Goblin Gang
Goblin Gang Goblins Fireball Valkyrie
Mega Knight Valkyrie
Mega Knight Goblins Firecracker Fireball Valkyrie
Goblin Gang
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Goblins Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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